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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed animation switch issue when GPU INSTANCING is enabled for the material of SkinnedMeshRenderer. Fixed bone animation texture size error on some platforms that don’t support float point texture format. Fixed animation system error by saving incorrect material uniform binding. Fixed memory leak of built-in physics module. .

Terrain 52
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Cocos Creator v3.8.5 beta released

Cocos

Fixed the issue where the gizmo icon of nodes in the animation panel was not displayed when selecting nodes in the animation edit mode. Fixed the issue where the selected texture layer could not be painted again after reselecting the terrain node, and the texture layer needed to be switched to paint.

Beta 40
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V3.8.5 beta released

Cocos

Fixed the issue where the gizmo icon of nodes in the animation panel was not displayed when selecting nodes in the animation edit mode. Fixed the issue where the selected texture layer could not be painted again after reselecting the terrain node, and the texture layer needed to be switched to paint.

Beta 40
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Solo dev Dr.Kucho fights for true video games: “People play guided tours now”

PreMortem.Games

Players don’t want a video game, they want a simulation of a video game. The only thing I was clear about was that I wanted the character to be very small and with very fluid animations. The size gives the advantage that you can see much more terrain, so the action is much more interesting.

Fighting 222
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Unreal engine ArchViz – How UE is Revolutionizing the Architecture Industry?

Logic Simplified

It offers high-quality lighting for applications and for making iterations of animations and still images. Landscape System Tools and the Marketplace Ecosystem The Landscape system in the Unreal engine is a collection of tools used to create any kind of terrain and outdoor environments.

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CGS Dept. Head of VFX enters KitBash3D's Mission to Minerva Challenge

CG Spectrum

Create new groups to separate geometry or use the groups provided by KitBash3D, which are especially handy for splitting up assets for destruction or animation. Selecting a base terrain. In the Mission to Minerva Kit, there are three different terrain materials supplied. What could be happening in this scene?

Terrain 98
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You Have No Idea How Hard It Is To Run A Sweatshop, Part 1

Designer Notes

I would never have bet on a ultra-detailed dwarf simulator using ASCII art. With Offworld Trading Company, because the game had random maps, each game started with a short exploration phase where you scan the map and found your colony with only part of the terrain revealed. Certainly, that can be said for video games.