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Check out Wendi Ndaki’s animated podcast Creative Tech Convos

PreMortem.Games

Explore the intersection of creativity and technology with Creative Tech Convos, a podcast hosted by Wendi Ndaki. Now, Wendi has brought some of these interviews to life through animated podcasts that are a must-listen (and watch!). link] Wendi Ndaki is a multifaceted visual artist, writer, and passionate advocate for technology.

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Goo Engine x Blender – Anime for Blender

Game From Scratch

GameFromScratch.com Goo Engine x Blender – Anime for Blender DillonGoo Studios, a studio specializing in anime art style productions have just announced they are joining with the Blender development team to bring their custom anime focused version of Blender (featured here).

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The Spine Animation Story at Logic Simplified

Logic Simplified

Whoever thought Spine 2D animation reminds you of a paper doll craft, where you move all the body parts to create animations, was right! Spine is a 2D skeletal animation tool for game development and other animation projects. One, how Spine works as a great 2D animation software. How does it work? They create!

Animation 105
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Nuverse lets AI do all the talking and moving of NPCs in Earth: Revival

PreMortem.Games

Chinese developer and publisher Nuverse is using AI for all NPC speech and animation in games. For its upcoming science fiction survival title Earth: Revival the development team used a system to generate speech and compute full body animations for NPCs, without any manual intervention.

AI 194
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Using Cascadeur for Creating 3D Character Animations

Logic Simplified

As an animator at Logic Simplified, with nearly a decade of experience, I've had the chance to work with a wide range of animation software. Each one, from Autodesk Max and Maya to Blender and Spine 2D animation , has carved out its own niche in my workflow, contributing something unique and valuable. Let me confess.

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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

But how exactly does a simple sketch transform into a fully animated, game-ready asset? Games like Cuphead benefited from a strong visual direction upfront, ensuring a seamless execution of its hand-drawn 1930s animation style. This stage ensures models, textures, and animations function seamlessly in real-time environments.

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Nintendo adopts wait-and-see on generative AI | Opinion

GamesIndustry.biz

Philosophically, it pushes back the boundaries of what computers can do into an area that makes many people uncomfortable, because this kind of "creativity" has so often been considered an inherent part of what separates humans from animals, let alone computers. Read more

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