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GPU memory Atlases and Textures

Cocos

Hi, My game has a lot of PNGs and some fullscreen ( 1920x 1080 ) animations. GFX Memory Texture increases ). Not all of it is shown all the time. I have created atlases and SpriteSheets. I have tried both a plist from TexturePacker and a.pac from Cocos’s auto-atlas. Even before it is actually rendered.

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Realism in Motion: The Integration of Motion Capture in Game Animation

iXie gaming

Even as game graphics became beautiful 3D scenes, the animations didn’t match up. Animation Integration. The processed mocap data is integrated into the game engine, where animators refine and polish the movements to ensure they seamlessly blend with the game’s overall aesthetic. Data Cleanup.

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Creating Your First 3D Character Animation in Unity 

iXie gaming

The ability to imbibe emotions into the animation and produce an immersive visual experience is achieved through the Unity game engine, the choice of 61% of developers surveyed using it, and the second most popular choice as a mobile ad network. This makes it easier to identify and animate objects in Unity.

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Texture flushed when coming back from background

Cocos

On my game, some people experience what seems to be a texture cache being flushed. See the image below: For Android, on my applicationDidEnterBackground() I do nothing (not even pausing or stopping animation since it was causing issues with ads). I use 3.17 Same when coming back, I do nothing.

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How to Use Animation Storyboards

Game Designing

Great things are created with a good plan, which is why any animation project must begin with a storyboard. Before an animation project is greenlit, a storyboard often must be presented to the decision-makers. And when it is approved, a more comprehensive storyboard is developed to outline all the details of the animated story.

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Use shader for spine animation

Cocos

I want to use shader to draw circle on spine animation (result of animtion after render) without using texture renderer, but in shader uv0 it calculates on atlas so the result is not as expected. Can anyone help me?

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Joint Texture Layout do not work with Marionette system

Cocos

I want to use instancing material for skeletal animation using this tutorial: [link] It seems to me that it cannot be used with Marionette system. Only traditional skeletal animation component works with it.

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