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Hypercasual games market is shrinking, still 3.7 billion downloads last 3 months

PreMortem.Games

Time-sensitive touch Next in our selection is Piano Star: Tap Music Tiles with 25.7M Released back in 2022, the game takes its inspiration from the widely popular Piano Tiles series by Umoni Games. Tiles Hop: EDM Rush!, and one of the clear inspirations behind Piano Star: Tap Music Tiles—the Piano Tiles 3.

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Playtika acquires mobile studio Innplay Labs

GamesIndustry.biz

Playtika has acquired Innplay Labs, the mobile studio behind games such as Tiles of Fortune and Animals & Coins. The Israel-based publisher acquired Innplay Labs to further bolster its presence in the luck battle genre and aims to provide long-term growth for the studio, including a rebrand of Animals & Coins.

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Tiles editor progress report #5

Mircosoft Game Dev

Here comes a new progress report about the Tiles editor rework. tiles editor series: Tiles editor progress report #1. Tiles editor progress report #2. Tiles editor progress report #3. Tiles editor progress report #4. you are here) Tiles editor progress report #5. (you Tile atlas editing.

Tile 52
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How to change the offset of a Tiled Sprite

Cocos

Hi, i want to apply a sprite as a tiled background and apply to it an animation like a movement. This Node has a sprite set as Tiled I don’t want to make a script that calculate position and if at certain value must to set the start position. I want to give this effect changing the “offset” of the texture/sprite of it.

Tile 40
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Godot Tactics RPG – 05. Pathfinding

The Liquid Fire

As we need to find all possible tiles a unit can move to, A* quickly bogs down because it is designed to find a single path from point A to B as quickly as it can, but finding a path from A to B-Z is a lot of individual paths. static func GetDirection(t1: Tile, t2: Tile): var dir:Directions.Dirs var toTile:Vector2i = t1.pos

Tile 59
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Godot Tactics RPG – 12. Stat Panel

The Liquid Fire

This will let us prevent multiple calls to the animation moving the panel on or off the screen which would cause issues with how the animation is played. In _ready() we hide both panels offscreen disabling the animation in each call, along with setting the initial values for our variables.

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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

Without it, rendering the 800.000 tiles that compromise the game map became problematic, so the team had to spend a week on optimizing that. For every animal we design, we try to come up with both a unique look and role in the game for it. Still, the switch didnt occur without its fair share of issues.

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