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In Pirofauna by Polish indie studio Petums, fire is the hero of the forest

PreMortem.Games

Therefore, for balance, I create such a positive image of fire. Works of art After the release of Papetura, Ostafin struggled to find that spark of inspiration for his new game. Petums ā€™ games are truly works of art. I really visualize everything, next steps, ideas and prototypes. It may look like Iā€™m sleeping.

Indy 249
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Tell Your Artist What You Want ā€“ Making Good Art Specs

Brand Game Development

Great art is one of the most critical parts of a board game. ” Art is the most powerful marketing tool for board games and one of the most powerful tools for communicating game information. .” Art from my first game, War Co. Art is also one of the only tools handled by someone other than the game developer.

Art 100
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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. What is the difference between game art vs game design?

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The magical realism of Indonesia in the 90ā€™s captured in A Space for the Unbound

PreMortem.Games

Itā€™s a tribute to the time we grew up in and serves as a time capsule for that periodā€, says Dimas Novan, Director and Art Director of A Space for the Unbound. ā€œWe Itā€™s the time to reminisce about the past before we completely forget about it.ā€ ā€œI have always been a big fan of pixel artā€, says Novan. ā€œI

Art 118
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How to Tell When Play-Testing Feedback is Useful or Not

Brand Game Development

Some objectives I’ve used for testing Highways & Byways are “make sure Byway Cards communicate the location of roads clearly” and “gather data on the balance of Event Cards.” Choose something to pay extra close attention to, such as balance, communication, or accessibility.

Balance 130
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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. ā€œWe Dredge was one of the game ideas that we prototyped very early on. We realised that it was a really interesting game and we could see where weā€™d take it in terms of scope and gameplay.ā€

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. ā€œWe Dredge was one of the game ideas that we prototyped very early on. Getting a demo out well ahead of the release date allowed the team to receive feedback and make some changes ahead of time.