Remove Art Remove Balance Remove Prototyping
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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving, he explains. His design process is highly iterative, starting with loose ideas and evolving through sketches, prototyping, and constant refinement. he says, describing the core inspiration for Katanaut.

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Fruit Ninja-creator Luke Muscat on the highs and lows of solo development “I’m just super motivated” 

PreMortem.Games

To find his first solo project, he developed a new brainstorming approach: he built a prototype in roughly 100 hours and let people play it. One thing I do to try and balance this out a little is work in an office one day a week. I had a prototype that I absolutely loved that was an asynchronous autobattler where you build a revolver.

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In Pirofauna by Polish indie studio Petums, fire is the hero of the forest

PreMortem.Games

Therefore, for balance, I create such a positive image of fire. Works of art After the release of Papetura, Ostafin struggled to find that spark of inspiration for his new game. Petums ’ games are truly works of art. I really visualize everything, next steps, ideas and prototypes. It may look like I’m sleeping.

Indy 249
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Tell Your Artist What You Want – Making Good Art Specs

Brand Game Development

Great art is one of the most critical parts of a board game. ” Art is the most powerful marketing tool for board games and one of the most powerful tools for communicating game information. .” Art from my first game, War Co. Art is also one of the only tools handled by someone other than the game developer.

Art 100
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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

“The balancing of the game between two players,” Olczyk explains. ” Once a concept is chosen, it goes through a prototyping phase where function takes priority over form. ” The solution was the comic book art style, which not only makes the game visually engaging but also complements the detective theme.

Puzzle 138
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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. What is the difference between game art vs game design?

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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

RimWorld is balanced around sitting on a single map, with everything easily accessible. “Ricky has his own unique art style that he brought into the process.” Identify key features you need your engine to support, make some prototypes and see if Godot suits you and your game. And so far, the team is happy they did.

Dev 104