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The Lord of the Rings: Return to Moria - Building A Vision of Khazad-dûm for the Fourth Age

Game Developer

Art director Bradley Fulton explains the vision for this infamous but elusive setting.

Art 319
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The Complete Concept Art Training Bundle by Learn Squared

Game From Scratch

GameFromScratch.com The Complete Concept Art Training Bundle by Learn Squared There is a new Humble Bundle of interest to game developers, specifically game artists, the Complete Concept Art Training Bundle by Learned Squared.

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Aonic launches Megabit publishing arm to serve up Warren Spector's next project (and others)

Game Developer

"It was a natural next step for us to build a publishing arm–one that that works in synergy with our studios to bring their works of art to market."

Art 297
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Build A Rocket Boy reportedly facing layoffs

GamesIndustry.biz

Everywhere developer Build A Rocket Boy has reportedly been hit with layoffs. As reported by PCGamesN , redundancies have allegedly affected an unknown number of staff across multiple departments, including publishing, QA, and art across the developer's three studios in Edinburgh, Budapest, and Montpellier.

Build 144
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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

But behind every update lies a complex art production pipeline that must scale efficiently while maintaining artistic integrity and production efficiency. The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. What Makes Live-Service Art Production Different?

Art 52
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Mirthwood by Bad Ridge Games is mixing genres with something darker and more adventurous

PreMortem.Games

Mirthwood’s distinct art style can best be described as a dark, storybook aesthetic, which emerged from Otis’ experimentation. All I knew was that I wanted something painterly and unique, and not necessarily more pixel art, which we love by the way,” he says. Learning to draw specifically for the game, he refined the style over time.

Sandbox 145
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Deep Dive: From inspiration to coherence, building the world of Sifu

Game Developer

Sifu's Paul-Emile Boucher sheds light on what went into developing the game's art direction.

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