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Because success isnt defined by shipping a playable build. This article explores how strategic QA, high-performing 3D art pipelines, and LiveOps frameworks separate lasting titles from forgettable ones. For studios aiming to build not just games, but game-driven businesses, these three pillars are no longer optional.
GameFromScratch.com The Complete Concept Art Training Bundle by Learn Squared There is a new Humble Bundle of interest to game developers, specifically game artists, the Complete Concept Art Training Bundle by Learned Squared.
Everywhere developer Build A Rocket Boy has reportedly been hit with layoffs. As reported by PCGamesN , redundancies have allegedly affected an unknown number of staff across multiple departments, including publishing, QA, and art across the developer's three studios in Edinburgh, Budapest, and Montpellier.
But behind every update lies a complex art production pipeline that must scale efficiently while maintaining artistic integrity and production efficiency. The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. What Makes Live-Service Art Production Different?
Mirthwood’s distinct art style can best be described as a dark, storybook aesthetic, which emerged from Otis’ experimentation. All I knew was that I wanted something painterly and unique, and not necessarily more pixel art, which we love by the way,” he says. Learning to draw specifically for the game, he refined the style over time.
The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay. I told them I had already created some early concept art and design work for my next game and that it would fit perfectly into it.
The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen. The one thing I never compromise on is playability.
For co-founders Jrg Friedrich (Game Director) and Sebastian Schulz (Art Director), it was immediately clear: This story deserves to be told and we saw an opportunity to bring it to audiences who might never encounter it otherwise. “The name Paintbucket actually comes from a key piece of art from our first game,” Schulz shares.
Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the Game Developers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Join the team behind Netflixs Squid Game Unleashed as they lead you through building the backend for a fast-based action mobile game.
The people who span both those worlds and build the tools to turn art into fully realised assets and characters in video games? Programmers, too, do pretty much what they say on the tin. But technical artists? Well, that's a little more complicated.
She drew a lot of the first concept art for the main characters. We can definitely say that it works wonders for the type of game we’re building. “It works so well that when Covid hit it was just another day’s work and nothing really changed for any of us.” There was a bunch of things she wanted in the game.
Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving, he explains. Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving. Why did you become a solo developer? It wasnt really a big decision.
Our main duties as working level designers often involve making game spaces by drawing layouts and building blockouts (simple rough draft 3D levels), which both resemble floor plans and architectural models. These are fine as art tests or fun asset jams, but don't call it level design! But I now regret making it. Levels need context.
Electronic Arts (EA) engages players around the globe in immersive games across PC, console, and mobile. KVP creates metadata of the game builds and uses the metadata to compute the differences between the latest and all prior versions. This post was co-authored by Bryan Chiu, Site Reliability Engineer, EA.
People have begun questioning the ethics of AI art and what it means for those working or pursuing a creative career, particularly digital painting. The ever-evolving technological landscape shows no signs of slowing down, so, as an artist, it's vital to build the skills that will allow you to adapt to whatever comes next.
Sign up for the GI Daily here to get the biggest news straight to your inbox Electronic Arts says its future lies in developing "games as a platform," building on the success it has seen with live service models for titles such as FIFA, The Sims and Apex Legends.
The game invites players to interact with tiny townsfolk, build unique structures and explore surprises, all while pioneering the possibilities of mixed-reality technology. Then I wondered, ‘Where would they build houses?’” Miniature people came to mind almost instantly.
Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. What is the difference between game art vs game design?
What started as a passion project has grown into a full-fledged god game blending city-building, resource management and player-driven storytelling. It would be great to bounce ideas and concepts off of fellow colleagues when building my games. However, I will say that it is very nice to build and design things with full freedom!
Throughout your art journey, you’ll continually return to the fundamentals of art. Many core elements of art will remain consistent, no matter what form or medium you use. In this article, we’ll discuss the six fundamental principles of good art and explore some of the career paths that rely on these core principles.
Through this unique online network, Alan connected with Advanced Concept Art Course graduate Dogyeong (Do) Lee and Game Design Course graduate Alexios Vasilakis who both joined the Overwrite Interactive team. Currently in production, Gerel: Against the Corvus Empire is a 2D pixel art side-scrolling platformer with Metroidvania elements.
So we had to build all of that on our own. Three Oscars Shalin Shodhan is no stranger to building immersive worlds. At Electronic Arts he did the graphics in Will Wrights team that created Spore. So weve tried to build a framework for what Dotson is and isnt, we creatively explore that space to delight the audience.
Hrnjadovic also believes that the game could build bridges between people of different beliefs. Thats why we choose a stylised abstract art style, similar to what could be found in an animated kids show. SenAm plans to build upon the 10-minute demo thats out now to try and release the game in Oktober 2026.
Likewise, construction elements have become intertwined with the core mechanics of many titles, such as the Japanese-hit Slime Isekai Memories , where narrative progression is tied into its base building despite its focus as a turn-based RPG. Merge Vikings Combining merge2 mechanics with progressive character and building vectors.
Art Director Sally Luc believes that every team member’s origin and unique perspective on the world help shape something that goes beyond solely what’s popular. Drawing inspiration from Indian folktales, old Pahari paintings, and Rajasthani art, Arvind created characters that appeal to younger audiences, including his grandchildren.
I like variety in my work (art, coding, animation, marketing); it keeps things interesting and I also love seeing my own progress over the weeks, months and years.” Just start building and the ideas will come.” What are the biggest advantages of working solo? “I’m I’m able to do what I want and at the pace that I want.
The likelihood of turning art into NFTs is something that many creators are exploring the concept of selling their work. NFTs enable the digital sale of art by establishing the safe ownership of an original asset, and they can make it possible to reach out to active new communities interested in purchasing the artwork.
To achieve this, I believe in developing stories and worlds that evolve over time, building a strong artistic signature that is unique to me, telling personal and emotional stories that resonate with my audience, and branding myself in a way that makes me easily recognizable and distinguishable from AI-generated content.
In today's post, I'd like to show you how to retrieve an image provided by The Art Institute of Chicago via its public API , how to create a texture from this image, and how to feed this texture to a material and render it on a plane accompanied by a floating text with title, name of the artist and some other details.
Some of the key goals for social media marketing are game discovery, sales lifecycle, community building and direct communications. Life Cycle stages Social media is a great tool for building communities. There are various ways to make sure social media plays a vital role in your overall marketing plan.
After a year in Early Access, a unique game now crashes into Steam that presents players a simple yet irresistible premise: build structures and crash them into other structures. Abriss – Build to Destroy is the brainchild of three German students operating under the name The Randwerk Cooperative.
I have a (paid) art job opening for my side project. You need to have experience building tiles sheets for a tile-based game, I would prefer it if you've worked on a released game, but if haven't and your art is just a hobby and you're really good, that's OK. Must love pixel art. Think of it as a puzzle.
Brothers-in-Law Eric Reynolds and Paul Harvey were building a successful business in mobile escape rooms when Covid hit. We’d invested tens of thousands of dollars into our infrastructure, we’d spent countless hours training our 10 staff, even more building a reputation of creativity and innovation in our programming.
I have a (paid) art job opening for my side project. You need to have experience building tiles sheets for a tile-based game, I would prefer it if you’ve worked on a released game, but if haven’t and your art is just a hobby and you’re really good, that’s OK. Must love pixel art.
It’s such an odd project”, says Art Director Ole Tillmann. Elemental cornerstones Building on that conversation 10 years ago when the 4 friends Onat Hekimoglu, Fabian Preuschoff, Daniel Beckmanns and Ole Tillmann confessed their love for stop motion and story games, the narrative developed. But we did!”
“We’re trying to make it really easy for anyone to be able to build content that’s a lot more user friendly and accessible than the applications that exist today,” says Pinnock. “We want to make it easier to build triple-A content that people can expand upon.” You can just build.”
Jake Rasmussen , the game’s director, wanted to create a game about building and programming robots,” says Porkoláb. It brings together resource gathering, crafting, building and working with robots, while also telling stories through the game’s alien characters.” Don’t make a game for six years!” Rebots came from a simple concept.
She drew a lot of the first concept art for the main characters. We can definitely say that it works wonders for the type of game we’re building. The post BitCake Studio builds online multiplayer game Atomic Picnic completely remote appeared first on PreMortem Games. There was a bunch of things she wanted in the game.
There are plenty of city building games around but Fabledom adds a fairytale twist to the genre. Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. Fabledom offers a casual, relaxing approach to city building.
One of the most important trends is 3D art, which is shaping interactive entertainment. But what will the future of interactive entertainment look like with 3D art? Join us as we explore the power of 3D art in the world of interactive entertainment. How Does 3D Art Benefit Interactive Entertainment Experiences?
Every major studio I've worked at generally has their own automated build system. These build systems are not shared between projects at the same publisher. This is because each game has its own file structure, asset list, and scripts that must be processed alongside building the code in order to result in a functioning game build.
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