This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
GameFromScratch.com The Complete ConceptArt Training Bundle by Learn Squared There is a new Humble Bundle of interest to game developers, specifically game artists, the Complete ConceptArt Training Bundle by Learned Squared.
She drew a lot of the first conceptart for the main characters. According to Lamhut the team explored several concepts before settling on Roguelites. We can definitely say that it works wonders for the type of game we’re building. There was a bunch of things she wanted in the game.
The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen. The one thing I never compromise on is playability.
But behind every update lies a complex art production pipeline that must scale efficiently while maintaining artistic integrity and production efficiency. The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. What Makes Live-Service Art Production Different?
Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving, he explains. Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving. Something I want to feel in a game rather than a structured concept.
The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay. I told them I had already created some early conceptart and design work for my next game and that it would fit perfectly into it.
People have begun questioning the ethics of AI art and what it means for those working or pursuing a creative career, particularly digital painting. How will AI impact artists such as digital illustrators and concept artists ? We explore what AI art is, the types of AI art available, and hear from Concept Artist and CGS Dept.
The game invites players to interact with tiny townsfolk, build unique structures and explore surprises, all while pioneering the possibilities of mixed-reality technology. Then I wondered, ‘Where would they build houses?’” Within days, the concept was pitched to Meta and greenlit enthusiastically.
For gateway gamers, you’d prioritize a simple game based on straightforward concepts, understandable strategy, non-gamey language, approachable graphics, a short play time, and general ease-of-use. You can make a game’s art pretty and detailed while keeping the art approachable. There is, to some degree, a middle road.
Throughout your art journey, you’ll continually return to the fundamentals of art. Many core elements of art will remain consistent, no matter what form or medium you use. In this article, we’ll discuss the six fundamental principles of good art and explore some of the career paths that rely on these core principles.
We spoke with recent graduate, Sai Usha Poojitha Mannuru, about her time studying ConceptArt & Digital Illustration Foundations at CG Spectrum. Sai now works as a 2D concept artist and digital illustrator at Eitri Studio! It specializes in 2D and 3D art, animation, and cinematics, catering to a global clientele.
What started as a passion project has grown into a full-fledged god game blending city-building, resource management and player-driven storytelling. It would be great to bounce ideas and concepts off of fellow colleagues when building my games. What’s your creative process? How did you get the idea for Creo God Simulator?
Through this unique online network, Alan connected with Advanced ConceptArt Course graduate Dogyeong (Do) Lee and Game Design Course graduate Alexios Vasilakis who both joined the Overwrite Interactive team. Alan's advice for applying for an Epic MegaGrant is to have a playable build. About Gerel: Against the Corvus Empire.
Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. A game designer designs the overall concept of a game.
“I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. In the past, I’ve tried creating a few YouTube channels (starting in 2017) and TikTok accounts, trying to build an audience and, eventually, turn it into a business. That’s why I wanted IHAS to deal with so many philosophical concepts.”
Rebots came from a simple concept. Jake Rasmussen , the game’s director, wanted to create a game about building and programming robots,” says Porkoláb. It brings together resource gathering, crafting, building and working with robots, while also telling stories through the game’s alien characters.”
Following the competition closely, CG Spectrum was wowed by the creative stories told through such a high caliber of concept and in-motion work — futuristic settlements sprawling across extraterrestrial landscapes draped in dramatic light and shadow, with fantastical creatures lurking in between! Missed out on the challenge?
Art Director Sally Luc believes that every team member’s origin and unique perspective on the world help shape something that goes beyond solely what’s popular. Drawing inspiration from Indian folktales, old Pahari paintings, and Rajasthani art, Arvind created characters that appeal to younger audiences, including his grandchildren.
There are plenty of city building games around but Fabledom adds a fairytale twist to the genre. Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. Fabledom offers a casual, relaxing approach to city building.
She drew a lot of the first conceptart for the main characters. According to Lamhut the team explored several concepts before settling on Roguelites. We can definitely say that it works wonders for the type of game we’re building. There was a bunch of things she wanted in the game.
Brothers-in-Law Eric Reynolds and Paul Harvey were building a successful business in mobile escape rooms when Covid hit. We’d invested tens of thousands of dollars into our infrastructure, we’d spent countless hours training our 10 staff, even more building a reputation of creativity and innovation in our programming.
Here are just a few examples: Cooking Madness looked at how it could further monetize the concept beyond pickaxes with Pirate Treasure, which features a $4.99 The event looked the part too, utilizing the same pixelated art style as Dave the Diver, and was monetized through a premium battle pass. premium battle pass.
“From there, we kept exploring and experimenting, refining the concept into a story-driven adventure where players have real narrative agency aboard their flying ship, says Casals Meet deadlines Ticking Clock Games was founded in the summer of 2023 by Game Designer Roman Gushcha and Casals, who met while working in Poland.
“I shared the concept with them early on, and they were fully on board, which boosted my excitement. “They handled functionality, building everything off the first game, letting me focus on creative aspects like story, cutscenes, music, voiceovers, and art,” he notes. .
“Art directors look for “skill level, originality, and the x-factor.” – Randy Briley, veteran game art director and senior lecturer at DigiPen Institute “ The gaming industry offers abundant opportunities for enthusiasts to turn their passion into a fulfilling career. Your dream job awaits. Connect with us!
This is because a given project is at its maximum headcount right before it ships - you need all hands on deck during full production, building and validating all of the content in the game. The next factor is that most big layoffs come after a project has shipped.
Each level also had unique mechanics and art styles that all tied into a cohesive whole. Then it cuts to concept artist Emily Johnstone anxiously trying to pitch design ideas to a group brainstorm meeting which she just happens to be the only woman in the room.
Since I was a child, I always found myself surrounded by art, because most of my family were artists (ballet dancers, painters, musicians). One day I discovered video games could be much more than just ‘entertainment products’, and fell in love with the idea of mixing all the things I loved about art in a new medium.
The likelihood of turning art into NFTs is something that many creators are exploring the concept of selling their work. NFTs enable the digital sale of art by establishing the safe ownership of an original asset, and they can make it possible to reach out to active new communities interested in purchasing the artwork.
It’s such an odd project”, says Art Director Ole Tillmann. Elemental cornerstones Building on that conversation 10 years ago when the 4 friends Onat Hekimoglu, Fabian Preuschoff, Daniel Beckmanns and Ole Tillmann confessed their love for stop motion and story games, the narrative developed. But we did!”
The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen. The one thing I never compromise on is playability.
The creation of three-dimensional objects, characters, and locations for use in video games is a challenging process known as 3D game art production. It combines art and technology, resulting in visually stunning and immersive game worlds that captivate players. Modeling : Once the conceptart is finalized, the next stage is modeling.
That’s where key art comes in. In this guide, we’ll reveal the secrets to making stunning key art. Are you ready to unleash your creativity and turn your love for art into a successful career in game marketing? For realistic characters and settings, understand these concepts well. Let’s get started!
Art Boost is a new segment added to the podcast last year and it was to promote and learn from artists breaking down personal projects, techniques, & workflows. Topics discussed in this episode : 0265: Art Boost | Sculpting AAA Realistic Characters with Lisa Loseva. 0250: Art Boost | Architectural Concept with Gabriel Yeganyan.
It’s a tribute to the time we grew up in and serves as a time capsule for that period”, says Dimas Novan, Director and Art Director of A Space for the Unbound. “We I realized how unique our architecture, roads, and buildings are compared to other parts of the world. Something Novan and the team purposely strived for.
But I believe momentum builds on itself, and sometimes, the most important thing you can do is get started. But all journeys start with a single step, and sometimes, you just need to build momentum. Brainstorm game concepts for 30 minutes. Find or make simple art for your game. I want to try something different today.
It’s a no-goals, no-management sandbox that allows players to build dark cities that would make Deckard proud to hunt replicants in. In many ways it felt logical to get back to being hands on in creating but I also enjoyed that clarity of what I wanted to build without the usual design by committee processes that I had been through.
The path to success in such an environment is often unclear, with industry veterans having to navigate uncharted waters as they seek to build and evolve their companies. “What you really care about is the end product, and it doesn’t matter if you build the foundations,” Tadej shared.
If you can imagine it, you can build it”, he says. After encouragement from a friend, I studied and began building modded move sets (PSAs) in Smash Bros: Brawl for mages and characters from other franchises, independently, using the forums as guidance.” Effloresce : “Apply or build the idea. I function well like that.”
Now he's working full-time as a freelance illustrator and has created art for clients including Marvel, Upper Deck, and Monumental. So I figured I would follow my heart and find my path back to an art career. Magic: The Gathering card art for Wizards of the Coast by Oliver's mentor, Eric Wilkerson.
The potential for building epic games on Unreal by game app developers and creators across industries has increased. Look for companies that offer full-cycle game development services, that cover everything from art, animation, VR/AR/XR-based development, right up to game testing. Every release brings with it wide-ranging improvements.
Art Director Sally Luc believes that every team members origin and unique perspective on the world help shape something that goes beyond solely whats popular. Drawing inspiration from Indian folktales, old Pahari paintings, and Rajasthani art, Arvind created characters that appeal to younger audiences, including his grandchildren.
This powerful software allows developers to build their 3D assets and sciences with tools for 3D animation , modeling, rendering, shading, simulation, and more. It is a key tool for creating virtual reality (VR) games because it allows artists to create conceptart for characters, environments, and game assets.
There are plenty of city building games around but Fabledom adds a fairytale twist to the genre. Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. Fabledom offers a casual, relaxing approach to city building.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content