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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay. Back in 2019, I was wasting time on Reddit and came across a short clip from a demo in r/indiegaming”, says Myllys. “I

Pixel 145
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Dall-E2 vs Midjorney. Artificial Intelligence changes art landscape

Filmustage

They are capable of creating art, of generating beautiful images from a simple set of words. Or, is it art? For example, Dall-E2 uses CLIP technology, which is responsible for matching words to images. In this case, the neural network only reinforces the art of film making. Nah, we don't think so. Here's his work.

Art 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

General skills and knowledge required to work in film and games "The art challenges the technology, and the technology inspires the art." - Ed Catmull, co-founder of Pixar. Storytelling and visual narrative techniques Visual language and principles of lighting (direction, quality, color, environment, etc.)

Film 52
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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

Although we've tasked our newest concept artist and character modeler, Pete, with trying his hand at the textures for our main Anagativan characters (which you can see later on in this issue), Shelly spent the first half of this sprint finishing up her own textures. In the clips below, you can see the Dodge issues in action.

Dev 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

SYKOMANA CRYSTAL: The Sykomanans are masters in matters of the mind - gifted in the mental arts of both telepathy and telekinesis. Part of this initiative includes refining the player character's model so that it closely matches the incredible concept art l_aciel has created for our Anagativan beings. Concept Art.

Dev 52
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Concept Art. When it comes to creating unique environments, characters, weapons, and other items—especially ones for an alien, fantasy world we dreamed up from scratch—we wouldn't get very far without our concept art team. Take a look at some of the recent armor concepts our talented artist James created this month.

Dev 52
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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

Concept Art. Now that our concept art team has nearly completed the designs for all existing assets and items in the Kristala build that needed to be replaced with fresh assets, they're now able to move on to creating brand new items that don't yet have 3D counterparts. 3D Modeling.

Dev 52