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MYRTUNA CRYSTAL: As a mysterious clan of necromancers, the Myrtunans are gifted in the art of foresight and knowing. link] It's been awhile since we've unveiled a new character in Kristala.which is why we're super pumped to share the progress our 3D Character Designer, Bianca, has made on the Nisargan forest nymph NPC we've got in the works.
After fiddling around and running some tests, Will was able to make it so that the character can effectively roll through various environmental objects - like the barrels shown in the clip below - to destroy them. Here's a recent track Adeel put together for our demo, backed by some awesome gameplay clips Allie recorded and pieced together.
SYKOMANA CRYSTAL: The Sykomanans are masters in matters of the mind - gifted in the mental arts of both telepathy and telekinesis. Last issue, we shared 3D Character Designer Bianca's progress on the model for our Nisargan forest nymph NPC. Concept Art. Let us know what your favorite one is in the comments section.
Concept Art. Pete not only possesses a wealth of talent and experience when it comes to concept art, but he's also an incredibly skilled character modeler and rigger too. As Pete's first official task for Kristala, we had him work on revising the concept art for a very important NPC, Gustav Gondasa.
General skills and knowledge required to work in film and games "The art challenges the technology, and the technology inspires the art." - Ed Catmull, co-founder of Pixar. They are also responsible for implementing NPC (non-player character) movement, performances, and behaviors, which are controlled by AI (artificial intelligence).
link] Concept Art. There's a specific role the damaged piece plays in the Kristala demo's core storyline, and it coincides with an NPC we've been keeping under wraps up until this point. We can't wait to go back again next year! You'll notice that the amulet in the second concept below includes both an intact and broken version.
Once considered a thriving mecca for Anagativan art and entertainment, the Nisargan city of Nasahara was set ablaze during the Great Kota Rebellion, forcing its frightened denizens to flee the city they call home in search of safety and solace. This impressive Cathedral is one of the last-standing remnants from Nashara's glory days.
Concept Art. When it comes to creating unique environments, characters, weapons, and other items—especially ones for an alien, fantasy world we dreamed up from scratch—we wouldn't get very far without our concept art team. Stay tuned to our socials for more information on our upcoming big announcement too.
Concept Art. Now that our concept art team has nearly completed the designs for all existing assets and items in the Kristala build that needed to be replaced with fresh assets, they're now able to move on to creating brand new items that don't yet have 3D counterparts. You can see the three options Nicholas shared with our team below.
This is a clip of the Heider-Simmel animation. How can I get this NPC to convey a specific emotion if I don’t have that specific animation in my toolbox? What does the Art Team need to know about this quest or level? How should I space out my content to create the pacing I want? Localization.
Concept Art. As part of our demo overhaul, we recently welcomed a few new team members into our motley crew in order to help us better establish the dark-fantasy vibe we're going for—including the newest member to our Concept Art team, Harold. He's a merchant NPC you'll meet as you embark on your journey to becoming a Raksaka warrior.
Here's how it works: each month, we share all the progress every branch of development has made as they collectively work towards completing Kristala's vertical slice—from stunning concept art and 3D models to custom animations, level design, and everything in between. Concept Art.
We’ll be sharing some clips from David’s recording sesh for Hiratrola—plus many more making-the-trailer goodies—over on the Kristala Patreon hub , so join us over there if you’d like to snag some exclusive Kristala content you definitely won’t find anywhere else. Concept Art. Check it out! Programming. Okay, y'all.if Check it out!
The stunning Cruising Pavilion installation at the 2018 Venice Biennale My previous cruising game The Tearoom focused on the emotional and psychological aspects of cruising, and eventually went on tour with the fantastic group art exhibition Cruising Pavilion. However, my code randomly assigns different body types, skin colors, and clothing.
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