Remove Art Remove Clipping Remove Puzzle
article thumbnail

The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay. Back in 2019, I was wasting time on Reddit and came across a short clip from a demo in r/indiegaming”, says Myllys. “I We are very excited about it”, says Myllys. “It’s

Pixel 145
article thumbnail

A comprehensive guide to in-demand roles in film and games

CG Spectrum

General skills and knowledge required to work in film and games "The art challenges the technology, and the technology inspires the art." - Ed Catmull, co-founder of Pixar. Concept Art: Bringing Ideas to Life “One painting changed my life. and cinematography (shot framing, composition, camera angles, etc.)

Film 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The 2020 Holiday Shopping Guide for Board Game Lovers

Brand Game Development

Still, even the most ingenious crime is only a puzzle for the world’s only consulting detective—Sherlock Holmes! Later on this this post you will find loads of Terraforming Mars organizational opportunities, and even some neat art. Set of 6 Meeple Adventure Art Prints – Print at Home File Download – 8×10.

Tile 130
article thumbnail

Secrets in Videogames

Keith Burgun

This concept of “secret” doesn’t really make sense in a strategy game, contest, or a puzzle. So technically, it may be more like a “bad puzzle”, but in any case it shares a lot in common with secrets. It also is kind of hard to do, practically, in tabletop games (although it is possible !).

Fantasy 52
article thumbnail

The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

link] Concept Art. Much like our concept art team, our 3D modelers put in a ton of work this sprint to create fresh designs that will replace a bunch of the existing assets featured in the Kristala demo. We can't wait to go back again next year! Check it out! 3D Modeling. Stay tuned!

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Concept Art. When it comes to creating unique environments, characters, weapons, and other items—especially ones for an alien, fantasy world we dreamed up from scratch—we wouldn't get very far without our concept art team. Stay tuned to our socials for more information on our upcoming big announcement too.

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

Concept Art. Now that our concept art team has nearly completed the designs for all existing assets and items in the Kristala build that needed to be replaced with fresh assets, they're now able to move on to creating brand new items that don't yet have 3D counterparts. You can see the three options Nicholas shared with our team below.

Dev 52