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A comprehensive guide to in-demand roles in film and games

CG Spectrum

General skills and knowledge required to work in film and games "The art challenges the technology, and the technology inspires the art." - Ed Catmull, co-founder of Pixar. They are also responsible for implementing NPC (non-player character) movement, performances, and behaviors, which are controlled by AI (artificial intelligence).

Film 52
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Sandbox vs themepark

Raph Koster

It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location. And that meant you had to be a programmer who knew how to code C on a Unix machine to add any new behavior to the system. Some of this was used to just add nicer NPCs, with conversations, reactions to the environment, etc.

Sandbox 59
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

link] Concept Art. There's a specific role the damaged piece plays in the Kristala demo's core storyline, and it coincides with an NPC we've been keeping under wraps up until this point. We can't wait to go back again next year! You'll notice that the amulet in the second concept below includes both an intact and broken version.

Dev 52
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Concept Art. When it comes to creating unique environments, characters, weapons, and other items—especially ones for an alien, fantasy world we dreamed up from scratch—we wouldn't get very far without our concept art team. Here's a video Federico recorded showing one of these issues he ran into while working with the destructibles.

Dev 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Art: The Ordinary Makes Greatness Though Lost Ark is mediocre in art design, it is mature and full. Mediocrity means there is no obvious innovation in art and graphic design. Design: beautiful and romantic without considering The art design of Lost Ark is a standard Korean online game style. Oily skin texture).

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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

Whenever an NPC is about to dump backstory and exposition on you, they'll ask you to take a seat. During big long quest chains, there are periodic quest stages where you have to wait 1-2 in-game days before checking in with the NPC again. Diegetically, the NPC has to prepare a machine or potion, or get supplies, or whatever.

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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

Becoming a Kristala Patron also means you'll unlock a special, secret code that'll gain you tons of bonus entries for our upcoming PS5 giveaway! Concept Art. Here's a look at Neil's initial concept, followed by Amanda's revised version that really captures the true essence of this beautiful memorial NPC. BUT WAIT, THERE'S MORE!

Dev 52