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EA CTO: AI will never replace "top talent"

GamesIndustry.biz

Speaking at the Collision conference in Toronto on Tuesday, Radulovic-Nastic downplayed the idea that developers should be worried about their jobs because of the tech. "I I personally believe that Gen AI will be a co-pilot to our people, and has the opportunity to scale and enhance human creativity," Radulovic-Nastic said.

AI 105
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Michael Blaker’s Retro Game Friday: Mega Man Battle Network 4

Game Industry News

Plot: The plot is pretty solid for a Mega Man game, with Lan and MegaMan facing off against an existential threat in the form of a life ending asteroid on a collision course with Earth. Art: The art isn’t much different from previous entries, which isn’t surprising given this was still on the GameBoy Advance.

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Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

Multiple fixes to one-way collisions , handling many cases where collisions would not work reliably. New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Multiple fixes to one-way collisions (new in beta 6). See godot-docs#4213 for the updated documentation.

Beta 52
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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Multiple fixes to one-way collisions. Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ).

Render 52
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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Multiple fixes to one-way collisions. Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Rendering: Add option for snapping 2D transforms to whole coordinates, for pixel art motion ( GH-43554 ).

Render 52
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Release candidate: Godot 3.2.4 RC 2

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Multiple fixes to one-way collisions. Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Rendering: Add option for snapping 2D transforms to whole coordinates, for pixel art motion ( GH-43554 ).

Render 52
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The Kristala Dev Blog - Issue #24

Astral Clock Tower Studios

Make sure you stop by our Concept Art section in this issue of the blog to get a sneak peek at what the armor sets will look like. To connect the wall with Kristala's story and aesthetic, Tiff then created a BluePrint using a translucent crystal material that renders the wall invisible (without collision) on the first passthrough.

Dev 52