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Behind every immersive world lies a meticulously crafted game art pipeline, a process where raw ideas evolve into interactive, polished assets. Game art isnt just about making things look good. Whether its a photorealistic RPG or a stylized indie game, every visual element follows a structured journey from concept to integration.
GameFromScratch.com The Complete ConceptArt Training Bundle by Learn Squared There is a new Humble Bundle of interest to game developers, specifically game artists, the Complete ConceptArt Training Bundle by Learned Squared.
ConceptArt World Dune (2021) ConceptArt by Joseph Cross Concept artist Joseph Cross had previously shared some of the conceptart he created for Denis Villeneuve’s Dune: Part One , starring Timothée Chalamet, Rebecca Ferguson, Oscar Isaac, Jason Momoa and many more.
ConceptArt World. The Mandalorian ConceptArt by Nick Gindraux. Concept artist Nick Gindraux has posted some of the illustrations he created for The Mandalorian Star Wars live-action television series on Disney+. Nick collaborated with, and received art direction by Lucasfilm veteran Doug Chiang.
2K Games has reportedly laid off an unknown number of developers at Visual Concepts Austin. As reported by Game Developer , former art manager Brad Bowling posted the news on LinkedIn , sharing that himself and "a group of very talented developers" had been let go from the company. "I Read more
The concept for Scaravan 66 evolved from Lithic’s initial brainstorming. I wanted a bit of Overwatch, a bit of Hades, a bit of Psychobilly poster and t-shirt graphic art. As an art director I’m more of a gardener than an architect. It’s a real mix of a few things,” says Woods. “I
But behind every update lies a complex art production pipeline that must scale efficiently while maintaining artistic integrity and production efficiency. The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. What Makes Live-Service Art Production Different?
She drew a lot of the first conceptart for the main characters. According to Lamhut the team explored several concepts before settling on Roguelites. Mechanical Hand The studio’s upcoming game, Atomic Picnic, is the brainchild of the company’s CEO, Camilla Slotfeldt.
ConceptArt World The Art and Soul of Dune: Part Two About the Book Journey into the making of Denis Villeneuve’s Dune: Part Two and discover the incredible creative process that brought this new installment to life. The Art and Soul of Dune: Part Two is her first co-writing title. She is a producer (p.g.a)
The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. While he didn’t immediately embark on this ambitious project, the concept lingered in his mind and gradually took shape as a concrete game design.
ConceptArt World. The Art of Assassin’s Creed Valhalla. This oversized hardcover art book offers an insider’s look at the immersive art direction of Assassin’s Creed Valhalla the first title in the franchise to explore Norse culture and the Viking invasion of England in the 9th century.
ConceptArt World The Art of The Creator: Designs of Futures Past Dive into the making of The Creator, an original science fiction adventure from director Gareth Edwards (Rogue One: A Star Wars Story, Godzilla), with this deluxe behind-the-scenes book.
ConceptArt World Edouard Caplain Edouard Caplain is a concept artist and art director currently based in Paris, France where he works at DONTNOD Entertainment. The post Edouard Caplain first appeared on ConceptArt World
The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay. I told them I had already created some early conceptart and design work for my next game and that it would fit perfectly into it.
People have begun questioning the ethics of AI art and what it means for those working or pursuing a creative career, particularly digital painting. How will AI impact artists such as digital illustrators and concept artists ? We explore what AI art is, the types of AI art available, and hear from Concept Artist and CGS Dept.
ConceptArt World Mooncolony Mooncolony is a conceptart and illustration studio based in Cambridge, UK, founded by Emrah Elmasli. They bring together leading artists and visionaries to provide premium 2D art outsourcing services to the video game industry. The post Mooncolony first appeared on ConceptArt World
ConceptArt World Bayard Wu Bayard Wu is a freelance illustrator and concept artist currently working in the video game industry. Bayard studied animation at the Guangzhou Academy of Fine Arts. The post Bayard Wu first appeared on ConceptArt World
Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving, he explains. Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving. Something I want to feel in a game rather than a structured concept.
We spoke with recent graduate, Sai Usha Poojitha Mannuru, about her time studying ConceptArt & Digital Illustration Foundations at CG Spectrum. Sai now works as a 2D concept artist and digital illustrator at Eitri Studio! It specializes in 2D and 3D art, animation, and cinematics, catering to a global clientele.
Throughout your art journey, you’ll continually return to the fundamentals of art. Many core elements of art will remain consistent, no matter what form or medium you use. In this article, we’ll discuss the six fundamental principles of good art and explore some of the career paths that rely on these core principles.
ConceptArt World Two Dots Two Dots is a creative studio based in France and co-founded in 2012 by experienced concept and cover artist Seed Seven. It offers a large range of services: from creative concepts exploration to high resolution image and matte painting, from illustration and conceptart to character design.
The post Cost of ConceptArt Creation – A Detailed Guide appeared first on Juego Studio. The term "isometric" refers to a perspective that presents a 2D environment in a 3D view, thus creating an illusion of three-dimensionality. If one looks back, one can find numerous iconic games that have been isometric.
The concept evolved from there, eventually centering on an inn caught between two rival guilds of adventurers. Lee focuses on art direction, UI/UX design and related programming tasks, while Kim takes charge of illustrations, adventurer designs and animations. What if there was an inn where monsters and adventurers could stay together?
Through this unique online network, Alan connected with Advanced ConceptArt Course graduate Dogyeong (Do) Lee and Game Design Course graduate Alexios Vasilakis who both joined the Overwrite Interactive team. She was also responsible for the cover art and all the illustrated frames in the game’s opening cinematic. Dogyeong L.
Activision Blizzard has reportedly approved the use of generative AI tools including Midjourney and Stable Diffusion for producing conceptart and marketing materials. Vance left the role in January 2024 but still works for Activision as a fellow software engineer. Read more
Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. A game designer designs the overall concept of a game.
In this article, we are going to use stable diffusion to create simple game art like conceptart, UI icons, pixel art. AI can make a lot of process easier using the computational power. The best part is its available for free. Read more
ConceptArt World The Art and Making of Arcane The Art and Making of Arcane takes readers through the visual journey of Riot Games’ and Fortiche’s revolutionary animated series. The Art and Making of Arcane comes with an acetate jacket exclusive to this edition.
She’s a Technical Artist and she’s good at development as well as environmental art. During the period of the residency, they got to partner with Ghanaian-based studio Leti Arts to create a comic book version of Blind Frontiers. Conceptart by Charles Dauphin. GDC, Africa Games Week, Games Connection.”
“I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. That’s why I wanted IHAS to deal with so many philosophical concepts.” A year later, I started to add puzzles and worked out a story and a few key philosophical concepts for the game.” But during development, it became a shooter.
ConceptArt World. Mitchell Mohrhauser is a concept designer and illustrator working in the game industry. He is currently working as a Senior Concept Artist at Sucker Punch Productions and freelancing as an illustrator. The post Mitchell Mohrhauser first appeared on ConceptArt World. Mitchell Mohrhauser.
The cozy puzzle game about organising household items was created by Max Inferno, a development team consisting of Anne Macmillan (art and animation) and Lukas Steinman (design and programming). It started as a game jam concept that was expanded upon and added to Itch.io, where it frequently found itself at the top of the charts.
The idea for Wall Town Wonders emerged quickly, as Cyborn CEO and Creative/Art Director Ives Agemans recalls: “I put on a Quest Pro, activated passthrough, and walked around my room, asking what I’d like to see happening around me. Within days, the concept was pitched to Meta and greenlit enthusiastically.
Following the competition closely, CG Spectrum was wowed by the creative stories told through such a high caliber of concept and in-motion work — futuristic settlements sprawling across extraterrestrial landscapes draped in dramatic light and shadow, with fantastical creatures lurking in between! Missed out on the challenge?
What caught my attention wasn’t just her confidence on the panel but the fact that she was not only a student pursuing three majors at Wits University she was also the Lead Concept artist at Chroma Pixel Games , a game studio based in Zambia. In grade 10 I took art as a subject. My art teacher was a huge inspiration to me.
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