Remove Art Remove Concepts Remove Prototyping
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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. While he didn’t immediately embark on this ambitious project, the concept lingered in his mind and gradually took shape as a concrete game design.

Puzzle 257
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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving, he explains. His design process is highly iterative, starting with loose ideas and evolving through sketches, prototyping, and constant refinement. he says, describing the core inspiration for Katanaut.

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The walls are alive with tiny people in Cyborn’s Mixed Reality game Wall Town Wonders

PreMortem.Games

The idea for Wall Town Wonders emerged quickly, as Cyborn CEO and Creative/Art Director Ives Agemans recalls: “I put on a Quest Pro, activated passthrough, and walked around my room, asking what I’d like to see happening around me. Within days, the concept was pitched to Meta and greenlit enthusiastically.

Games 118
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Rebots by FlatPonies launches after 6 years “We’re ready for more ambitious projects”

PreMortem.Games

Rebots came from a simple concept. Our visual style is thanks to our amazing Art Director Simon Post,” says Porkoláb. We’ve gotten much better at the practical stuff of making things, prototyping, implementing and polishing,” Porkoláb notes. Don’t make a game for six years!”

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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. A game designer designs the overall concept of a game.

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

” Once a concept is chosen, it goes through a prototyping phase where function takes priority over form. ” The solution was the comic book art style, which not only makes the game visually engaging but also complements the detective theme. “At this stage, we dont care about visuals at all.

Puzzle 138
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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. While he didn’t immediately embark on this ambitious project, the concept lingered in his mind and gradually took shape as a concrete game design.

Puzzle 104