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How Drama and Fake Ads Convert To Real Profits

Deconstructor of Fun

Introduction I remember as a young product manager, working on major releases at Disney and Rovio how excited I was for the cutscenes. After release I was responsible for analyzing churn and sharing the results with the team: the cutscenes were driving users out of the game. The team poured their hearts into the work.

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

” The solution was the comic book art style, which not only makes the game visually engaging but also complements the detective theme. “We also took it a step further, every cutscene in Parallel Experiment is presented as a beautifully illustrated comic book page, with nearly 100 pages created to tell the story.”

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Bungie to pay and credit artist whose work was featured in a Destiny 2 scene

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Destiny 2 maker Bungie is posed to compensate and credit an artist's work that was featured in a new cutscene. Read more

Feature 91
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Design review of Redfall by Arkane Studios Austin

Radiator Blog

Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. All the dynamic cutscenes and dialogue sequences relied on 4 player characters all bantering amongst each other like in Buffy or something. But not really.

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The Future of 3D Art in Interactive Entertainment

iXie gaming

One of the most important trends is 3D art, which is shaping interactive entertainment. But what will the future of interactive entertainment look like with 3D art? Join us as we explore the power of 3D art in the world of interactive entertainment. How Does 3D Art Benefit Interactive Entertainment Experiences?

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Aerial_Knight’s We Never Yield developer Neil Jones “I’m proud of the story and design”

PreMortem.Games

“They handled functionality, building everything off the first game, letting me focus on creative aspects like story, cutscenes, music, voiceovers, and art,” he notes. This division of labor was new for Jones, who was used to doing everything himself. ” Jones hadn’t initially planned on creating a sequel.

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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

In the fiction, November 6, 2022 was the launch day for the game “ Sword Art Online ,” chronicled in the books, manga, and anime series of that name. Let’s say Sword Art Online did release today using current VR technology. Cutscenes in an MMO? Minus, of course, the “death game” element.

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