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The Top 10 Popular VR Game Development Tools

Logic Simplified

Visual Studio Code - IDE Visual Studio Code (VS Code) is a lightweight, free, open-source code editor redefined and optimized for building and debugging modern web and cloud applications. Unreal - Game Engine Unreal Engine is a powerful and production-proven RT3D (Real-Time 3D) computer graphics game engine developed by Epic Games.

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Release candidate: Godot 4.4 RC 1

Mircosoft Game Dev

The cover illustration is from Tiny Pasture , an endearing literal desktop pet that has cute pixel art animals grazing at the bottom of your screen while you do other things. Developed by CaveLiquid ( Bluesky , website ), the game was just released on Steam. Porting: Fix Embedded Game startup location on Windows ( GH-103021 ).

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Implementing Path Tracing in ‘Justice’: An Interview with Dinggen Zhan of NetEase

Nvidia

We sat down with Dinggen Zhan of NetEase to discuss his team's implementation of path tracing in the popular martial arts game, Justice Online. We sat down with Dinggen Zhan of NetEase to discuss his team’s implementation of path tracing in the popular martial arts game, Justice Online. What is your.

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

stable branch in January 2020 as a major update to our free and open source game engine. Such pointer could be reported as valid even though the memory it points to was not, or worse, that memory could now hold a different object, leading to hard to debug situations. C#: Allow debugging exported games ( GH-38115 ).

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NVIDIA at GDC 2021: RTX and AI Sees New Platforms, New Development Tools, New Updates, and a New SDK

Nvidia

NVIDIA Nsight Updates: Optimize and Debug GPU Performance on a Super-Granular Scale NVIDIA Nsight enables developers to build and profile state-of-the-art games and applications that harness the full power of NVIDIA GPUs. Take a closer look at our game development SDKs and developer resources here.

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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4 Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Rendering: Add option for snapping 2D transforms to whole coordinates, for pixel art motion ( GH-43554 ).

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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Rendering: Add option for snapping 2D transforms to whole coordinates, for pixel art motion ( GH-43554 ). CSG: Various bug fixes.

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