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Generative AI Sparks Life into Virtual Characters with NVIDIA ACE for Games

Nvidia

To further align the NPC’s behavior with expectations, in the future, you can apply reinforcement learning from human feedback (RLHF) to receive real-time feedback from designers during the development process. After the NPC is fully aligned, the final step is to apply NeMo Guardrails , which adds programmable rules for NPCs.

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AWS gears up for action-packed Gamescom and Devcom 2024

AWS Games

Historically, it’s also been a forum for launching new game development offerings, making partnership announcements, and debuting compelling technology demos. The demo illustrates how the technology can make NPCs more dynamic and intelligent to enhance the player experience.

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Harvest Island Demo & The Behind The Scenes Trailer

Yobob Games

Harvest Island Demo. As you watch the trailer more, the game’s art is beautiful. A very important NPC in the game. Harvest Island Demo. With the release of the new trailer, I decided to release the demo version of the game. First off, there’s a demo being released on Dec 18th.

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Building Lifelike Digital Avatars with NVIDIA ACE Microservices

Nvidia

However, with NVIDIA Avatar Cloud Engine (ACE) , middleware, tool, and game developers can take four state-of-the-art AI models and implement them into an end-to-end digital avatar solution. Open-ended conversations with NPCs open up a world of possibilities for interactivity in games.

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Spotlight: Convai Reinvents Non-Playable Character Interactions

Nvidia

Whether you’re a creator, game designer, or developer, Convai enables you to quickly modify a non-playable character (NPC), from backstory and knowledge to voice and personality. Convai believes in pushing the state of the art and enabling its users to experience the best in gaming. Learn more about Convai technologies.

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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

We're officially in the final development crunch for the vertical slice demo of Kristala! WE ARE OFFICIALLY IN THE FINAL DEV CRUNCH FOR THE KRISTALA VERTICAL SLICE DEMO! He also programmed the functionality for throwing consumables in the Kristala demo. Wait, wait, wait. clears throat*. We got yo' back, friends.

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

link] Concept Art. With the updated armor sets handed off to our 3D modelers, James then whipped up a few fresh concepts for some of the remaining items in the Kristala demo that needed to be replaced with newer models, including: Keys to unlock various gates and doors. We can't wait to go back again next year! Check it out!

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