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China's game art industry reportedly decimated by growing AI use

Game Developer

The widespread use of AI art is reportedly diminishing the work of game artists in China, who worry about how it'll be used in other departments of game development.

Art 363
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From ASCII to Pixel Art and Back

Game Developer

I'm developing a 2.5D pixel art game on my old text-mode engine. A character-based ASCII engine can handle this task, it just needs a couple of upgrades.

Pixel 297
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Art of Rally developer Funselektor has made some employees redundant

Game Developer

Art of Rally launched in 2020 and has received numerous updates and ports.

Art 281
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Leveraging Emotional Design Features to Enhance Character Perception in Pixel Art

Game Developer

This article explores how emotional design features - colours and shapes - influence player perception of pixel art characters. By understanding these design elements, game developers can create characters that elicit specific emotional responses, improving player engagement and retention.

Pixel 259
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Marketing Art in game development: What makes a 2D Marketing Artist?

Game Developer

Breaking down the core elements of this career path, its importance in the market today, what skills you'll need to break into the industry and your future career prospects.

Art 307
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Deep Dive: Behind the starkly stylish art direction of Bloodless

Game Developer

Developing a minimalist look meant maximizing the use of internal tools, particularly for lighting and water effects.

Art 344
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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.