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Whether it's a unique gameplay mechanic from an indie title or a groundbreaking event in one of the biggest franchises, developers consistently look to each other to spark creativity and fuel progress. There's always something new to learn, a fresh perspective to consider, or an innovative mechanic to experiment with.
Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.
Created by a two-person team based in Seattle, USA, Mirthwood represents a creative and personal journey for its developers, long-time friends Brian Hecox and Daron Otis. Mirthwood’s distinct art style can best be described as a dark, storybook aesthetic, which emerged from Otis’ experimentation. Mirthwood is out now on Steam.
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. “We didn’t know each other, we just all got a call from a bigger studio that told us we could use some of their spare space to develop video games. . Now we’re much bigger and have lived way past them.”
In this blog, we look at some of the new and interesting ways developers have implemented minigames into some of the most popular mobile titles on the market, from Royal Match’s Wordle-inspired potion puzzle to Goddess of Victory: NIKKE’s recreation of Dave the Diver. That’s even more true now than it was back in April 2023.
In the past, hybridization was mainly seen in 4X strategy games that merged with puzzle and idle RPG mechanics , but in recent months this phenomenon has spread to titles of all shapes and sizes across the market – not just the hybrid-casual genre. Mechanically, the mode is relatively similar to Blizzard’s Hearthstone.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. The mark of a great game developer is to make great complexity and interaction come out of simple elements. I’ve come up with a theory which I call the Five Levels of Communication through Game Development.
Swedish indie developer Perfect Random promised in their early access roadmap to add multiplayer once they reach that number. Mod and wield with pride When talking about Sulfur, Albiin describes it as “a dream mix of our favorite game elements: action-filled FPS mechanics combined with the unpredictable, high-stakes loop of a roguelike.”
years of development. The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Carlsen’s vision for Cocoon sprang from a fascination with game mechanics. The one thing I never compromise on is playability.
“Theme-first or mechanics-first” might be the most asked “big question” in the board game community. Join my community of over 2,000 game developers, artists, and passionate creators. Theme and mechanics are inseparable parts of board games as a whole. There is no hard-and-fast line that splits mechanics and theme.
But behind every update lies a complex art production pipeline that must scale efficiently while maintaining artistic integrity and production efficiency. The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. What Makes Live-Service Art Production Different?
Esteban Hernandez , the solo developer behind MKSM Design , has spent almost seven years bringing Creo God Simulator to life. I became a solo developer initially because I wanted to make games, plain and simple, he says. Despite the rewards, solo development comes with challenges. ” Why did you become a solo developer?
The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay. I thought that the core mechanic in this 2D game was extraordinary, so I contacted the developers. So, he wanted to be experimental and try something new. “I
But as the story developed, it took on a life of its own. We throw ideas around, different puzzle mechanics, narrative elements and unique interactions,” Olczyk says. We love exploring different styles of puzzles, logic, pattern recognition, environmental interactions and even experimental mechanics like cooperative dialogues.”
Once acquired, players could use these characters in battles but also interact with them through messages and other in-game social mechanics. Fly High Regardless of genre, most anime-based titles are monetized through gacha mechanics. There are even some anime games that focus on sports, like Haikyu!!
Belgian developer Cyborn has introduced a fresh perspective on mixed-reality gaming with the release of Wall Town Wonders , a game that transforms living spaces into bustling miniature towns built right on the wall. Elements of Steampunk Another highlight is the airplane control mechanism. “We But I’m happy we put it in already.”
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Join my community of over 2,000 game developers, artists, and passionate creators. But what about art? I don’t necessarily mean art as in pretty pictures, beautiful graphics, and appealing boxes.
Lee focuses on art direction, UI/UX design and related programming tasks, while Kim takes charge of illustrations, adventurer designs and animations. From mechanics to level design and even the story and visuals, the team has worked to align everything with this focus. He handles programming, system and level design and storytelling.
Depending on the type of IP you want to license, collaborations also provide an opportunity to freshen up your narrative elements and gameplay mechanics. How well does the franchise – if it’s a film or TV show, for example – lend itself to your gameplay mechanics? Does it match your target demographic?
Join my community of over 2,000 game developers, artists, and passionate creators. That’s why I developed a theory which I refer to as the Five Levels of Communication through Game Development. The following excerpt is from Games Speak through Mechanics, Not Rules (Dev Diary: 04/28/17). That’s a mechanic.
Board game development is incredibly iterative by nature. As a neophyte developer, you may go into a project with a clear idea of what your game is going to be like only to find that your ideas don’t work at all and that your failures have opened a whole new path for you. That, my friends, is the Art of the Play Test.
Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. Why did you become a solo developer? How do you stay motivated through (years of) development?
platforming, parkour mechanics and puzzle-solving, all tightly synchronized to a pulsating urban soundtrack. The game follows Nittch, a courier rebelling against La Cpula, a totalitarian government that censors art, music and freedom of speech. His advice to aspiring developers? Keep it simple, stupid!
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene.
Board game development is notorious for its trial-and-error approach. Experienced designers and developers will tell you that it’s all about iteration. Everything can be scrapped at a moment’s notice – mechanics, rules, art, and even basic core concepts. Art direction is complicated.
So when we really enjoyed the hat-throwing mechanic found in Mario Odyssee, we asked ourselves if that particular mechanic of taking over an enemy existed in a Metroidvania. Producing a Metroidvania is a huge undertaking, and the developers could easily be overwhelmed by the content they wanted to create, according to Berriche.
Let’s start with three roles: board game designer, developer, and publisher. Join my community of over 2,000 game developers, artists, and passionate creators. The first thing you need to know about designer, developer, and publisher roles is simple. Developers bring the game to life. Need help on your board game?
Video game development is a collaborative process that involves various people with specialized skills. Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. The two most critical roles in this process are game artists and designers. Who is a Game Artist?
Were seeking an experienced Cocos Creator developer to join our team in developing an exciting web-based 2D Collectible Card Game (CCG) with play & earn mechanics. This is a contract position where youll work alongside our established team of UI/UX designers, game artists, backend developers, and blockchain specialists.
Similarly, in a game development setup, various virtual reality tools have become easily accessible to both creators and consumers to create and encounter immersive experiences. 10 Popular VR Game Development Tools There are a range of tools and frameworks that are being used for VR game development projects.
Game developer from Italy! We’re talking about Mario Malagrino, developer of Remote Life and the upcoming Crude. He’s operating as a solo developer because he works at a different pace than most others. “I’m The reality is that game development is really hard, and the psychological pressure is the worst part of it.”
What is board game development all about? Join my community of over 2,000 game developers, artists, and passionate creators. ” So what goes into game development? Let’s break it down… Board Game Development: Game Design. It involves creating mechanics that determine how players interact with the game.
Looking for a Real Unreal Game Development Company? The potential for building epic games on Unreal by game app developers and creators across industries has increased. The potential for building epic games on Unreal by game app developers and creators across industries has increased. Is it well-defined?
Games, at their core, might just be a series of mechanics and rules, but themes keep us from feeling like we’re playing out the logical conclusion of mathematical functions. Join my community of over 2,000 game developers, artists, and passionate creators. Five Levels of Communication through Game Development.
Art Director Sally Luc believes that every team member’s origin and unique perspective on the world help shape something that goes beyond solely what’s popular. This system reflects our key underlying value of unity in the game, as we uniquely weave the theme into our mechanics.
Electronic Arts (EA) engages players around the globe in immersive games across PC, console, and mobile. Optimizing the caching mechanism using Amazon EFS improved the overall performance and scalability of EA’s game patching process. This post was co-authored by Bryan Chiu, Site Reliability Engineer, EA.
The qualities that make Monument Valley a great game are multifaceted, every aspect of it potentially worth dissecting, from its art direction to its narrative design to its minimalism. Read more
Much like theme vs. mechanics , separating people into gateway gamers and hardcore gamers is another persistent dichotomy in the board game community. Unlike theme and mechanics, though, I think this distinction is much more useful. Join my community of over 2,000 game developers, artists, and passionate creators.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. The basic idea of the core engine is “what’s left when you strip a game of mechanics and obstacles. Join my community of over 2,000 game developers, artists, and passionate creators. Click here.
Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the seventh of a 19-part suite on board game design and development. Join my community of over 2,000 game developers, artists, and passionate creators. Need help on your board game?
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Join my community of over 2,000 game developers, artists, and passionate creators. Only after your game is functional and has a few mechanics and rules do I recommend bringing in play-testers. Click here.
Void Sails by indie developer Ticking Clock Games is a single-player action-adventure RPG that takes players on a thrilling journey through mysterious worlds, where they captain a flying ship across uncharted space. ” In terms of the 2D art, the team was fortunate to find an artist that clicked. It just felt like the right fit.”
If there ever was a fitting metaphor for the trials and tribulations that indie developers face while creating their debut game, it’s Ascending Inferno , the upcoming release by Australian developer Oppolyon Studio. As first-time indie developers, their journey mirrors the very game they’ve crafted. experience.
However, developing games has become very time-consuming and expensive. This is why game art studios have emerged over the past decade. Instead of working on the next big blockbuster title alone, game art studios help companies create their titles with minimal financial investment. What is a Game Art Studio?
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