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From ASCII to Pixel Art and Back

Game Developer

pixel art game on my old text-mode engine. A character-based ASCII engine can handle this task, it just needs a couple of upgrades. I'm developing a 2.5D

Pixel 297
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Emerging Trends in Game Art: Real-Time Rendering, Stylized Game Art, and Beyond 

iXie gaming

By 2026, the gaming industry is expected to reach $321 billion , with real-time rendering and AI-driven game art playing a pivotal role in its growth. Game art has undergone a seismic transformation over the past decade, driven by technological advancements, evolving player expectations, and a rapidly growing industry.

Art 52
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Visual Concepts lays off staff at Lego 2K Drive South studio

Game Developer

The layoffs have resulted in a 'majority' of losses for VC South's art team, along with cuts among design and engineering.

Concepts 333
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Silent Hill: Ascension wins at 2024 Creative Arts Emmy Awards

GamesIndustry.biz

Genvid's Silent Hill: Ascension has won the award for Outstanding Innovation in Emerging Media Programming at the 76th Creative Arts Emmy Awards. Silent Hill: Ascension was developed in Unreal Engine utilising the platform's MetaHuman Creator. The interactive streaming series ran from October 31, 2023 to July 15, 2024.

Art 145
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The best game development software

Game Developer

Our resources for free and low cost game development software, from game engines to art tools and tutorials, and more.

Software 271
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Goo Engine x Blender – Anime for Blender

Game From Scratch

GameFromScratch.com Goo Engine x Blender – Anime for Blender DillonGoo Studios, a studio specializing in anime art style productions have just announced they are joining with the Blender development team to bring their custom anime focused version of Blender (featured here).

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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

But behind every update lies a complex art production pipeline that must scale efficiently while maintaining artistic integrity and production efficiency. The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. What Makes Live-Service Art Production Different?

Art 52