Remove Art Remove Engine Remove Mechanics
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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

Mechanical Hand The studio’s upcoming game, Atomic Picnic, is the brainchild of the company’s CEO, Camilla Slotfeldt. She drew a lot of the first concept art for the main characters. “It works so well that when Covid hit it was just another day’s work and nothing really changed for any of us.” says Lamhut laughing.

Studios 129
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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

This article explores how strategic QA, high-performing 3D art pipelines, and LiveOps frameworks separate lasting titles from forgettable ones. QA as a Trust Mechanism Players expect frictionless experiences. Immersive Art Is More Than Aesthetic Visual consistency across UI, characters, and environments builds emotional connection.

Art 52
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Games Speak through Mechanics, Not Rules

Brand Game Development

Core Engine: If you strip out all the mechanics that put obstacles in your players’ path, what’s left? The core engine is the bare minimum set of mechanics you need to have a functioning game. Mechanics: Games are not very good until you have constraints that make it hard for players to achieve the objective.

Mechanics 130
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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

But behind every update lies a complex art production pipeline that must scale efficiently while maintaining artistic integrity and production efficiency. The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. What Makes Live-Service Art Production Different?

Art 52
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Solo dev Esteban Hernandez spent 7 years on Creo God Simulator: “I’ve learned perseverance”

PreMortem.Games

I can really implement my vision, and I have the flexibility to add in content and mechanics that Creo’s fanbase and others would like to see. I also speak with my friends, family, and community extensively to get feedback on lore, game mechanics, design, and more. And the biggest pitfalls?

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How to Play-Test the Core Engine of Your Board Game

Brand Game Development

This communication happens on five levels: the core engine of the game, mechanics, rules, the internal narrative or “theme”, and the external narrative or “community and marketing.” ” Last week, I talked about How to Design the Core Engine of Your Board Game. Making a Core Engine You Can Test.

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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. What is the difference between game art vs game design?