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"It needs to feel like a roller coaster of trauma" – How The Chinese Room crafted Still Wakes The Deep

GamesIndustry.biz

Still Wakes The Deep isn't your typical first-person horror game. There's no combat, it's set on an oil rig that (quite literally) becomes a living, breathing entity, and all the player can do is traverse this ever-changing landscape, avoid a growing number of possessed crewmates and hide. Read more

Rigging 129
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Rebots by FlatPonies launches after 6 years “We’re ready for more ambitious projects”

PreMortem.Games

FlatPonies , a Copenhagen-based game development studio, is finally launching Rebots , a first-person automation game that invites players to explore a universe full of quirky robots and expansive worlds. Our visual style is thanks to our amazing Art Director Simon Post,” says Porkoláb. Don’t make a game for six years!”

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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

For the last five years, off and on, he worked on Critter Crossfire , a turn-based tactics and first person shooter hybrid. I get to wear every hat, from 3D art to level design to marketing and everything in-between. In his spare time however, Evan Polekoff likes to work solo on whatever crazy project his mind thinks of.

Dev 160
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The Basic Fundamentals of Game Design

Logic Simplified

Whether you're interested in designing platformers, first-person shooters , or role-playing games, these game design fundamentals are applicable to any genre. So, if you're designing a platformer, an open-world game, or a first-person shooter, effective level design is key to keeping your players engaged and invested in the game.

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5 Levels of Communication through Game Development

Brand Game Development

To keep the drafting fair, there’s a rule that says “the first person to pick changes every time, going clockwise.” That way, nobody gets first pick all the time. It also speaks to players through its theme, story, art, components, and even box design. Likewise, sometimes, you’ll draft something that’s really terrible.

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Michael Blaker’s Retro Game Friday: Redneck Rampage

Game Industry News

The most memorable parts of Redneck Rampage were the cursing, which you could get for a single dollar with the Cuss Pack in one of the first ever DLCs, and the title’s use of items such as alcohol and food as health restoratives with a meter included to manage this since too much at once would cause defenselessness for a few minutes.

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How to Price Your Board Game

Brand Game Development

The value of a game is not just its parts, its art, or the amount of hours you can play it before getting bored. It’s a very intelligent abstract strategy game in which you competitively build towers in an effort to be the first person to stand atop one. The value is in the eye of board gamers and their expectations.

Games 130