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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

This technique isnt just a nostalgic throwback; its a strategic design choice that allows developers to craft visually striking, performance-efficient, and highly engaging experiences. continues to evolve, leveraging AI, modern rendering techniques, and cutting-edge game engines to push the boundaries of game design.

Art 52
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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Ever marvelled at the breathtaking landscapes of The Witcher 3 or the striking character designs in Hollow Knight? Behind every immersive world lies a meticulously crafted game art pipeline, a process where raw ideas evolve into interactive, polished assets. Game art isnt just about making things look good.

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Theme or Mechanics: What comes first in a Game Design?

Juego Studio

Game design is a fascinating blend of strategy and art. But this fascination comes to a halt, when a debate on game design fundamentals begins what comes first, the theme or the mechanics? This is the question that comes to all the game designers at the very first step when starting to create a game.

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EA rejection of Alice sequel marks end of American McGee’s game dev career

Game Developer

With his Alice: Asylum pitch rejected by Electronic Arts, game designer American McGee is leaving the game industry entirely behind.

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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development.

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Board Game Designer vs. Developer vs. Publisher

Brand Game Development

The simple fact is that there are a lot of distinct tasks that have to be handled to turn a game from an idea into reality. This is why I urge each new board game designer to share the workload , delegating tasks to a team instead of doing them all alone. Need help on your board game? Designers make the game’s soul.

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Invaluable lessons on crafting impactful games: insights from LIMBO’s Dino Patti

PreMortem.Games

Immersion was at the core of LIMBO’s design. With the monochromatic art style, dynamic soundscapes, and no dialogue, we crafted a world that drew players in while still leaving much to their imagination. Conclusion The production of LIMBO taught me that great games aren’t just about visuals or technology.