article thumbnail

Theme or Mechanics: What comes first in a Game Design?

Juego Studio

Game design is a fascinating blend of strategy and art. But this fascination comes to a halt, when a debate on game design fundamentals begins what comes first, the theme or the mechanics? This is the question that comes to all the game designers at the very first step when starting to create a game.

Mechanics 121
article thumbnail

Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

EA rejection of Alice sequel marks end of American McGee’s game dev career

Game Developer

With his Alice: Asylum pitch rejected by Electronic Arts, game designer American McGee is leaving the game industry entirely behind.

article thumbnail

Board Game Designer vs. Developer vs. Publisher

Brand Game Development

The simple fact is that there are a lot of distinct tasks that have to be handled to turn a game from an idea into reality. This is why I urge each new board game designer to share the workload , delegating tasks to a team instead of doing them all alone. Need help on your board game? Designers make the game’s soul.

article thumbnail

Invaluable lessons on crafting impactful games: insights from LIMBO’s Dino Patti

PreMortem.Games

Immersion was at the core of LIMBO’s design. With the monochromatic art style, dynamic soundscapes, and no dialogue, we crafted a world that drew players in while still leaving much to their imagination. Conclusion The production of LIMBO taught me that great games aren’t just about visuals or technology.

article thumbnail

The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay.

Pixel 145
article thumbnail

COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery.

Puzzle 257