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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Behind every immersive world lies a meticulously crafted game art pipeline, a process where raw ideas evolve into interactive, polished assets. Game art isnt just about making things look good. But how exactly does a simple sketch transform into a fully animated, game-ready asset?

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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

continues to evolve, leveraging AI, modern rendering techniques, and cutting-edge game engines to push the boundaries of game design. Works While 2D and 3D have traditionally been viewed as separate paths in game development, 2.5D This makes it ideal for fighting games, Metroidvanias, and RPGs. Challenges in 2.5D

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Release candidate: Godot 4.4 RC 1

Mircosoft Game Dev

The cover illustration is from Tiny Pasture , an endearing literal desktop pet that has cute pixel art animals grazing at the bottom of your screen while you do other things. Developed by CaveLiquid ( Bluesky , website ), the game was just released on Steam. Highlights We covered the most important highlights from Godot 4.4

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Using Aseprite with Godot

Game From Scratch

GameFromScratch.com Using Aseprite with Godot Aseprite is a popular pixel art creation tool and it works incredibly well with the Godot game engine. A few months back we covered the Aseprite Importer for the Unity Engine.

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Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Faster but less realistic, it determines colors based on how much of each pixel is covered by light. Tips for Aspiring Game Artists Whether you’re new to game art or have years of experience, mastering lighting can greatly enhance your creativity and storytelling. Rasterization. Learn Lighting Software.

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The Spine Animation Story at Logic Simplified

Logic Simplified

Manish came up with this character art on one such day - with its unique personality and aesthetic. The pose in the original art was such that it needed to be changed in order to make things doable for the animator. The Process Before Abhishek could begin working on animating Manish’s art, a lot of consultation and discussions ensued.

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new Quake map: There's a Certain Slant of Light

Radiator Blog

In the past I've written about video game brutalism. Technically from a game engine / rendering perspective, any use of textures is ornament. To signal to the player that, yes, this box is supposed to be just a box, I had to spend 10 times longer making this box, to ensure every pixel was in place. Because brutalism.

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