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The Darkest Files by Paintbucket Games turns history into a game about justice

PreMortem.Games

With The Darkest Files , Berlin-based indie studio Paintbucket Games has crafted a gripping, meticulously researched narrative game that delves into the legal and moral aftermath of World War II. Its a game about memory, justice and the courage to stand against collective denial. “His story deserves to be told.”

Games 181
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The Sweet Art of Feature Adaptation

Deconstructor of Fun

Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! With a knack for puzzles, arcades, and simulation games. In the ever-evolving landscape of the gaming industry, it's no secret that games often draw inspiration from one another.

Feature 98
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Mirthwood by Bad Ridge Games is mixing genres with something darker and more adventurous

PreMortem.Games

Mirthwood , the debut title from Bad Ridge Games , merges genres like RPGs, life sims, and farm sims into a medieval sandbox experience. Fast forward a bit and we thought we’d try something we had been talking about for a few years; making a game. Learning to draw specifically for the game, he refined the style over time.

Sandbox 145
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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. She drew a lot of the first concept art for the main characters.

Studios 129
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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

The global gaming industry is booming and yet, most Unity-based titles fail to sustain player attention or generate long-term value. This article explores how strategic QA, high-performing 3D art pipelines, and LiveOps frameworks separate lasting titles from forgettable ones. Because success isnt defined by shipping a playable build.

Art 52
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Games Speak through Mechanics, Not Rules

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. The mark of a great game developer is to make great complexity and interaction come out of simple elements. I’ve come up with a theory which I call the Five Levels of Communication through Game Development.

Mechanics 130
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Theme or Mechanics: What comes first in a Game Design?

Juego Studio

Game design is a fascinating blend of strategy and art. But this fascination comes to a halt, when a debate on game design fundamentals begins what comes first, the theme or the mechanics? This is the question that comes to all the game designers at the very first step when starting to create a game.