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The Spine Animation Story at Logic Simplified

Logic Simplified

Manish came up with this character art on one such day - with its unique personality and aesthetic. The pose in the original art was such that it needed to be changed in order to make things doable for the animator. The Process Before Abhishek could begin working on animating Manish’s art, a lot of consultation and discussions ensued.

Animation 111
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Little Racer – 3D Art

The Knights of Unity

Players are able to create their own tracks using road parts, obstacles and props. To solve the problem we rearranged the mesh and added some edge loops along track parts. Adjusting mesh, rig and skinning needed a couple of iterations. Majority of props work on the same principles as the rest of assets. Track components

Art 52
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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. In your last term, you’ll polish your 3D art to add to your portfolio, with mentor feedback, while learning the skills to get you job-ready.

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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

With the armor and character revisions completed, Nick moved on to a brand new task: a dungeon prop list! The door itself has two meshes—one for dynamic use and one that is simply for decoration if desired. The dynamic mesh will allow the door to be animated and properly opened and closed. link] Concept Art. Programming.

Dev 52
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Concept Art. Since embarking on the huge endeavor to completely revamp the entire Kristala demo, we've had our artists and modelers working hard to recreate some of the props and environmental elements that already existed in the original Dalamase demo level. Wanna know more about this baddies and get a glimpse behind our art process?

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Concept Art. As part of our demo overhaul, we recently welcomed a few new team members into our motley crew in order to help us better establish the dark-fantasy vibe we're going for—including the newest member to our Concept Art team, Harold. Are you ready to get dark, dear friends? Trust us.we've got you covered.

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

Concept Art. While most of our dev team focuses on preparing an exclusive build of Kristala for Play NYC, our talented concept art team has been pumping out fresh designs for current weapons and items that still need revamped before our official vertical slice is complete. link] Level Design.

Dev 52