This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Weve previously explored how collaborating with fan-favorite IPs as part of a LiveOps strategy can have a drastic impact on in-game performance, and that logic very much applies to anime crossovers. To name just a few, these include Fortnite (Battle Royale), Top War (4X Strategy), Puzzles & Dragons (Match3), and Tower of Fantasy (MMORPG).
We’ve been writing about the growth of ‘hybrid’ mobilegames – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together. So what are the benefits?
If you’re looking for ways to improve player retention for your mobilegame, hosting a collaboration event with a well-known franchise as part of your LiveOps might be the answer you’re looking for. The best in-game collaboration events are often mutually beneficial. Simulation RPG Vikingard collaborates with TV show, Vikings.
With IDFA regulation changes and an influx of new games entering the market, publishers and mobilegame studios are facing an ever-uphill battle to acquire new players (UA) and retain them. However, as we wrote last year , many top-grossing mobilegames have found that minigames are the best way to boost UA and player retention.
Mobilegaming has grown into a multibillion-dollar industry, with millions of users spending time playing games on their smartphones and tablets. As the mobilegaming market continues to expand, mobilegame developers must find ways to make their games stand out in a crowded marketplace.
Games for Change , in partnership with HP and Google Play, announced the winners of the second annual Diverse Voices, New Stories Challenge at the 2024 Games for Change Festival. The challenge is an initiative to improve representation and increase visibility for underrepresented game developers in the mobilegaming industry.
The AppMagic Hypercasual games recap for the second quarter of 2024 unveils some interesting information about this specific part of the mobilegames market. The hypercasual games market has been on a downwards trajectory for a couple of years now, but there is still potential for success.
Embarking on the ambitious journey of mobilegame development is akin to setting sail on uncharted waters. The path is fraught with multifaceted challenges for any game development company or mobilegame development services provider. How to Start MobileGame Development?
This is why gameart studios have emerged over the past decade. Instead of working on the next big blockbuster title alone, gameart studios help companies create their titles with minimal financial investment. Many ask if there is a future for these developers who spend years developing these games. Isometric art.
Alrighty then, lets kick off the predictions with the Puzzle genre! PuzzleGames Continued to Grow. Western casual games category broken down into genres and sub-genres. Puzzle genre is the second largest, after strategy games, on mobile in terms of in-app purchases.
That’s how I worked on the level design and puzzles in Raccoo Venture, for example. Although the levels often underwent changes after testing in the 3D environment, when you start to feel the dynamics of the level and the puzzles. It was very different from the short games for exhibitions that I had previously developed.
Tower of Fantasy was launched in the global markets in August 2022, luring players to the game with its “Genshin with an MMO experience” headlines. The genre difference is what makes Tower of Fantasy stand out from its competitor Genshin Impact, as the two games might have otherwise been too similar without some tweaks in the feature set.
Dream Games has joined that list by bolstering its hold on match-3 puzzles and widening its already mass-market audience through the addition of its newest game, Royal Kingdom , which features one of the smoothest casual PvP designs in the market. King Robert (left) and King Richard (right).
Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! With a knack for puzzle, arcade, and simulation games. It is no secret that puzzlegames dominate a significant share of the mobilegaming market.
This article is the last and, the most important piece of the “scaling” puzzle focusing on the nothing less than the game that is being promoted and the teams that are promoting it. Hoping that your game is going to become a cultural phenomenon is a super long shot and often requires access to a top IP that can be very expensive.
The main aim of the game developers is to make sure the gaming app is engaging and interactive, whereby they can gain a larger user base and get a share in the marketplace. When we talk about building engaging and interactive mobilegames, there are a few things that have to be considered while developing games.
Cookie Run is has some imporessive traction in the Western markets, which may potentially turn this game into a proper worldwide hit. The card-battling RPG genre was one of the first in mobilegames that enjoyed success at scale and popularity around the world. In the next few chapters, we’ll visit these topics one by one.
Charles Lee (Art Lead) , veteran art director and concept artist with past experience at Blizzard , Sony Pictures Animation , and who until very recently worked in the Visual Development of Netflix hit Arcane (damn!). This is a well-balanced team in terms of disciplines, covering software, design, and art. billion revenue and 1.1
In our comprehensive guide, we explore some of the most popular positions in film and games to help you determine which role suits you best in terms of your interests, career aspirations, and skillset. Concept Art: Bringing Ideas to Life “One painting changed my life. and cinematography (shot framing, composition, camera angles, etc.)
In the world of mobilegaming, creating an outstanding game is just the beginning. The real challenge lies in getting that game into the hands of players worldwide. This is where the role of a product marketing manager comes into play, serving as the linchpin connecting a game's inner vision to the outside world.
Most mobilegaming companies bet on incremental innovation as their gateway to success. They make marginal improvements to an existing game, hoping to convince enough players to switch to their game. This game packs some of the best balanced, nerve- wracking, strategic gameplay on a mobile device.
Earlier the game players were constricted to play online games such as simple puzzles to adventures series only on the desktop, but the massive development of mobile technology within the past few years has brought a noticeable change in the game application development industry.
This analysis will give you a full overview of the Strategy games genre, which is the second-largest genre in the Western markets after puzzle. This makes the genre second largest on mobile in (outside key Asian markets) after Puzzlegames. Strategy games also represent nearly a half of all Mid-Core revenues.
GoPractice is a tool I would have loved to have at the beginning of my product management career and it’s a tool that I love having now, a decade into making and operating free-to-play games. GoPractice is also highly recommended by some of the top mobilegames companies, which is how I originally got connected with Oleg.
This combined with a casual art style and influencer marketing allowed it to widen the top of the funnel and safely introduce “slots” to a much broader audience. Expect more acquisitions, new game releases and revenue diversification efforts (also outside mobilegames) from Playtika, as it prepares to bulk up before an imminent 2020 IPO.
Here are the three things you need to know about ironSource: #1: They’re developing the most robust, data-driven growth engine for mobilegames. #2: The State of Arcade Games While the Arcade genre only accounts for 7.5% In fact, Arcade games alone make up for ~45% of 2019’s total download volume across all mobilegaming genres.
So ads won’t ever spoil what is arguably a perfect mobilegame. That, slapped on with some vibrant colours, cute art style, and upbeat music, made playing this game a treat. That, slapped on with some vibrant colours, cute art style, and upbeat music, made playing this game a treat. Plan your attack.
There are several factors that make Beatstar stand out and establish a very unique identity: #1 Focus on the Western broad audience Most rhythm games are primarily focused on the Asian market ( DDR, Ouendan, Hatsune Miku: Project DIVA… ), or on a particular subset of music fans ( Guitar Hero, Rocksmith…). It’s a truly fun game to play.
There is a lot of Thimbleweed Park fan art (and even people selling it), and I don't have a problem as long as 1) You can't use our trademarks, 2) it's not confused with official/licensed merchandise, 3) you're not making too much. Do you ever think about that segment of games? I'm fine with fan fiction and long as it stays "fan".
There is a lot of Thimbleweed Park fan art (and even people selling it), and I don’t have a problem as long as 1) You can’t use our trademarks, 2) it’s not confused with official/licensed merchandise, 3) you’re not making too much. Do you ever think about that segment of games?
Follow Nebo on everything mobile growth > @eniac W hen AppTrackingTransparency was introduced, many predicted the doom and gloom situation and the death of mobilegaming. It's no secret that Match 3 is the most competitive mobilegaming genre. Our products need to be reinvented to fit the new reality.
I believe that the deprecation of the IDFA will catalyze a period of accelerated consolidation in the mobilegaming space via M&A. Smaller, single-gamemobilegaming studios will see their growth trajectory obstructed completely and suddenly. The valuations of these companies will drop rapidly.
The round also saw contributions from two top tier funds; Balderton Capital and Makers Fund Dream Games (who are hiring…) is now responsible for setting a record for the single largest Series A round ever raised by a Turkish company. Thus a full breakdown of the newly released game is warranted. It made $5.1 With $3.7B
Small Giant did it with Puzzle and Empires. RPG games on mobile in the West reached new heights during the lockdowns. And the Role-Playing Games (RPGs) kept up with the growth generating $3.3Bn year-to-date with a growth of 29% YoY. The other looks like an RPG game from the Heroes Charge era.
An essential data platform for all mobilegaming studios. This is because we don’t want to reduce the actionability of the data with games that succeed massively in what can be described as closed domestic markets. To put the Strategy genre in proportion, it generates a whole Billion more than all Puzzlegames combined.
Year to date strategy games generated nearly five and a half Billion Dollars in in-app purchases. That’s over a Billion more than puzzlegames , which is the second largest genre in terms of revenue. Strategy games are by far the most top grossing genre on mobile beating the second largest genre, PuzzleGames, by nearly $1Bn.
Moreover, different thematics appeal to different people – mobilegames will relaunch the same game with a reskin (ex: change the dragons to fairies ), to attempt to appeal to a broader audience. Likewise, art history buffs tapped into the declining prestige of Jackson Pollock. The same applies to markets.
This deconstruct is written by Eva Grillova (Game Designer at Smirk Game Studios) and Abhimanyu Kumar (MobileGames Consultant). the second piece of the puzzle. The East-to-West Audience This brings us to the third piece of the puzzle — the kind of audience Habby is going for with Archero.
The first big mistake most developers make is starting with pretty art, making a simple prototype, and then expect to develop the rest of the game the same way. Elaborated below: 1) Who will play the game? Just try to picture who is going to play the game. A mainstream audience, e.g.: an RPG, FPS or strategy game.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content