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The Forgotten City (2021) revisited

Radiator Blog

A hostile NPC statue wakes up, which means you can lure it away from the door.) SHINY ART STYLE: The most obvious difference vs its Skyrim mod roots is the art style -- it went from 2011 pre-PBR Skyrim to 2020 UE4 Quixel 4k photoscans with subsurface scatter'd Character Creator NPCs.

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Quest Feedback

Grumpy Gamer

Helping a NPC gets you a pet/sidekick [link] may I chime in? Funny, and builds NPC character (which they don't do much with after). Travel around gathering ingredients (which didn't feel tedious as you needed to Island-hop for other story & puzzle reasons) then cast spells that advance the story. Witcher 3 - Practicum quest.

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Staying alive is all the victory you can hope for in The Forever Winter by Fun Dog Studios

PreMortem.Games

Or die trying The team at Fun Dog Studios developed a dynamic combat system that keeps NPC enemies constantly fighting each other. If a mech is off, I’ll cad model a new one, if an environment needs to be pushed, Rich (Art Director Richard Dumont ) will go into Unreal and make it happen.

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Generative AI Sparks Life into Virtual Characters with NVIDIA ACE for Games

Nvidia

To further align the NPC’s behavior with expectations, in the future, you can apply reinforcement learning from human feedback (RLHF) to receive real-time feedback from designers during the development process. After the NPC is fully aligned, the final step is to apply NeMo Guardrails , which adds programmable rules for NPCs.

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The Future of Art & AI in Game Production

iXie gaming

As AI continues to advance, the future of art and AI in game development holds tremendous promise. In this article, we’ll explore the evolving relationship between art production and AI, discussing their potential impact on the gaming industry.

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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

Whenever an NPC is about to dump backstory and exposition on you, they'll ask you to take a seat. During big long quest chains, there are periodic quest stages where you have to wait 1-2 in-game days before checking in with the NPC again. Diegetically, the NPC has to prepare a machine or potion, or get supplies, or whatever.

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World! Of! Warcraft!

Grumpy Gamer

I really enjoy (and am impressed by) the art style and art direction. Other than the people in my group, everyone else might as well be NPC's. I don't interact with anyone else, for all I care those other players are NPC's, but there is something enticing about being with other people, even if you ignore each other.

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