Remove Art Remove NPC Remove Texture
article thumbnail

The Future of Art & AI in Game Production

iXie gaming

As AI continues to advance, the future of art and AI in game development holds tremendous promise. In this article, we’ll explore the evolving relationship between art production and AI, discussing their potential impact on the gaming industry. However, AI is redefining the boundaries of game artistry.

AI 52
article thumbnail

World! Of! Warcraft!

Grumpy Gamer

I really enjoy (and am impressed by) the art style and art direction. Other than the people in my group, everyone else might as well be NPC's. I realize that it's all numbers under the veneer of a texture-map, but it was new for me, and I wanted to be rewarded. I actually wrote a whole design for it.

NPC 130
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

World! Of! Warcraft!

Grumpy Gamer

I really enjoy (and am impressed by) the art style and art direction. Other than the people in my group, everyone else might as well be NPC’s. I realize that it’s all numbers under the veneer of a texture-map, but it was new for me, and I wanted to be rewarded. I actually wrote a whole design for it.

NPC 130
article thumbnail

The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

Last issue, we shared the texturing work Cass had started on the forest homes, many of which resemble beautiful log cabins due to the intricate woodwork featured throughout. Much to Cass's relief (we're sure anyway), he was finally able to finish applying textures to the townhouses over the past few weeks. o [link] Concept Art.

Dev 52
article thumbnail

A comprehensive guide to in-demand roles in film and games

CG Spectrum

General skills and knowledge required to work in film and games "The art challenges the technology, and the technology inspires the art." - Ed Catmull, co-founder of Pixar. 3D modeling software 3D modelers use a range of software for modeling, sculpting, and texturing.

Film 52
article thumbnail

The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

Lastly, Nick revisited the 3D model for his previously created Anagativa skeleton to improve its shape and textures before handing it off to Allie for rigging and animation. After finishing up the forest townhome models, Cass then started in on texturing each of the structures. Concept Art. Can you spot it? Level Design.

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

Once considered a thriving mecca for Anagativan art and entertainment, the Nisargan city of Nasahara was set ablaze during the Great Kota Rebellion, forcing its frightened denizens to flee the city they call home in search of safety and solace. This sprint, Karena was able to tackle the UVs and begin texturing. Take a look!

Dev 52