Remove Art Remove Open World Remove Puzzle
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Design review: Botany Manor as a quiet dark detective game

Radiator Blog

Botany Manor is a 3 hour first person puzzle game about growing plants while exploring a big beautiful fancy house that smells like British Bake-Off. Gone Home anchors its story focus with voice acting, narration, simpler puzzles, and wry realism. The Witness fully commits to hundreds of puzzles at the scope of an open world game.

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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

In the past, hybridization was mainly seen in 4X strategy games that merged with puzzle and idle RPG mechanics , but in recent months this phenomenon has spread to titles of all shapes and sizes across the market – not just the hybrid-casual genre. In many respects, this change isn’t particularly surprising.

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Tower of Fantasy – Is the Game Really a Genshin Impact With a Social Twist?

Game Refinery

Tower of Fantasy is a new MMORPG developed by Hotta Studio and published by Perfect World and Level Infinite. The open-world of Tower of Fantasy. The differences between the open-world in Genshin Impact and Tower of Fantasy. Tower of Fantasy (US market) all-time performance with revenue spikes.

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The Key Differences Between 2D and 3D Animation in Game Development

Big Games

Over time, this evolved, incorporating more detailed pixel art, smooth pictorial Movement, and realistic effects. This allowed developers to create visually engaging worlds while maintaining the medium’s straightforwardness and accessibility. Uses advanced lighting, shadowing, and reflection systems for more realistic effects.

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How to develop a rich and immersive game world?

Logic Simplified

Developing a rich and immersive game world is a complicated and multi-disciplinary process. To build a truly immersive gaming environment, a team of designers, developers, artists and programmers employ a combination of psychology, art and technology into video games that challenge and capture players, resulting in satisfying gameplay.

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Sandbox vs themepark

Raph Koster

Highly narrative, intricate puzzles, and immersive storytelling. If you follow that link, you’ll see open world events occurring as the quest proceeds, done without zone or quest locking, etc. The state of the art has moved on so far that it’s hard to convey how important the idea of “let’s make these behaviors generic” was.

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Quest Feedback

Grumpy Gamer

It's really just a series of supply fetch quests and "find yet another character whose name rhymes with 'son' (in this big huge open world)" but it feels like you are helping establish an entire new town in the wilderness - leaves you with a genuine "I helped people" feeling. Helping a NPC gets you a pet/sidekick [link] may I chime in?

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