Remove Art Remove Point and Click Remove Prototyping
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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving, he explains. His design process is highly iterative, starting with loose ideas and evolving through sketches, prototyping, and constant refinement. he says, describing the core inspiration for Katanaut.

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The Art of the Paper Test: Catching Accessibility Issues Early

Brand Game Development

Click here – it will take you right to the updates at the bottom of the page. prior to and during its Kickstarter campaign, but it is also my favorite rapid prototyping tool. Digital play testing is an excellent way to reduce the costs of developing early board game prototypes. Just here for Highways & Byways updates?

Art 100
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The CORVID-19 edition

Grumpy Gamer

There is a bi-weekly game prototype group I would meet up with and I do miss that. It all started from having this idea about how to do a better point-and-click interface. At this point the engine is 100% working and it feels a lot better. One of the changes I made to the engine was severing it from pixel art.

Editing 130
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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Click here. Prototype of a beach volleyball game by Julio Nazario. Protospiel conventions are based around prototype board games. Prototypes ranged from paper-and-pencil to full-on Game Crafter $100+ sets. It’s been a wild weekend, so I’ve distilled the best of the lessons down to simple points.

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Lock-down in Seattle

Grumpy Gamer

There is a bi-weekly game prototype group I would meet-up with and I do miss that. It all started from having this idea about how to do a better point-and-click interface. At this point the engine is 100% working and it feels a lot better. One of the changes I made to the engine was severing it from pixel art.

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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. We think it is a timeless game, both for the pixel art and for the theme of the game”, says Gonzáles. “We We wanted to pay tribute.”

Fantasy 156
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4 Clever Ways to Market Your Board Game Online for $30.00

Brand Game Development

Click here. It still needs some art and I’ll want to do lots of double-blind play-testing. The subtlest of tweaks are all that’s needed at this point. You can use them to get Facebook likes, promote posts, generate email sign-ups, and even get clicks on your website. Highways & Byways is nearly complete.