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Rivals are supposed to win the slot-cars-like race set in a variety of worlds. To recreate the feeling of slot car racing the camera is set above the track, but using perspective view caused problems with visibility. Adjusting mesh, rig and skinning needed a couple of iterations. Background.
You may think it's the classic story of cat vs. rat, but you'd be wise not to discredit the entirety of this rodent-like race. link] Concept Art. Animation / Rigging. We're looking forward to seeing what additional rigging and animation projects we can set her loose on in the future. Here's a look at Karena's process.
The blueprint was already rigged with a Metahuman, and the riding physics seemed perfect for what I needed. This process was fun, as you're pretty much playing a racing game with a PS4 controller on an empty map. I conducted research and gathered references of inspiring chase scenes and other Unreal artists' work.
Concept Art. As part of our demo overhaul, we recently welcomed a few new team members into our motley crew in order to help us better establish the dark-fantasy vibe we're going for—including the newest member to our Concept Art team, Harold. link] Rigging / Animation. Are you ready to get dark, dear friends?
Bigby’s art is intimidating, but his abilities might not look like much. Anyway when you get to late-game and you're racing to play a super powerful unit first, you’re happy to slow the opponent down with Jail. You might recognize Quince and Onimaru from my other games, but the Law hero, Bigby Hayes, is new in Codex.
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