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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Behind every immersive world lies a meticulously crafted game art pipeline, a process where raw ideas evolve into interactive, polished assets. Game art isnt just about making things look good. Lets break down the seven critical phases of the game art pipeline and explore how studios bring stunning, optimized visuals to life.

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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

continues to evolve, leveraging AI, modern rendering techniques, and cutting-edge game engines to push the boundaries of game design. allows for stylized, hand-painted visuals, blending nostalgia with modern rendering techniques. enhances gameplay clarity, maintains performance efficiency, and enables unique art styles.

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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

But behind every update lies a complex art production pipeline that must scale efficiently while maintaining artistic integrity and production efficiency. The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. What Makes Live-Service Art Production Different?

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Carlsen initiates with a gameplay sketch, and the art team starts building a 3D location. “We years of development. The one thing I never compromise on is playability.

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Now available: 12 recipes for popular visual effects using the Universal Render Pipeline

Unity Blog

The all-new URP cookbook provides 12 recipes for popular visual effects that can be applied to a wide range of games, art styles, and platforms. If you work with stencils, instancing, real-time ambient occlusion, decals, and more, then this is the resource for you.

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The Art of the Play Test: Designing Tests and Keeping Records

Brand Game Development

That, my friends, is the Art of the Play Test. “Broken” here meaning that the game was rendered unplayable or just plain terrible for some reason. The post The Art of the Play Test: Designing Tests and Keeping Records appeared first on Brandon the Game Dev. Getting Organized Before You Play Test.

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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

Many define the game as ‘pixel art’, but in reality this is not exactly the case. The challenge was to create characters in pure classic 2D pixel-art. In fact, all the backdrops are not in pixel-art, but in voxel-art.” Behind the scenes screenshot of the 3D environment rendered in voxels.

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