article thumbnail

Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

This article explores how strategic QA, high-performing 3D art pipelines, and LiveOps frameworks separate lasting titles from forgettable ones. This requires: Reducing draw calls through mesh atlases, Using Level of Detail (LOD) to scale environments, And optimizing shaders for mobile GPUs. It is defined by execution.

Art 52
article thumbnail

Benefits of 3D Art Outsourcing Services in Game Development

Moonmana

What are the benefits of outsourcing 3D game art? 3D art outsourcing provides the best developers and artists on board, who will help you to make a game from the first glance on the game document. . 3D game art outsourcing services we provide. concept art analysis, lots of necessary texture sets preparation . Time saving.

Art 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Finding your true love may win the game in Fabledom by Grenaa Games

PreMortem.Games

João does all the art and shaders. What other city builder has love, war, jokes, giants, witches, and cute flying pigs?” Several hats Working as a two-person studio both developers have to be versatile. “We We both wear several hats”, says Nielsen. Everything from buildings, to grass, to the princes and princesses.

Games 185
article thumbnail

Label Plus – An SDF-based BMFont generation and rendering plug-in is here!

Cocos

Some with their art style, some with their music, and some with gameplay. The issue for most developers is knowing how to use SDF with shaders to achieve these effects. One developer has built an excellent extension that allows you to not worry about this and develop more font styles, saving the shaders for you.

Render 98
article thumbnail

Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

Special plane shader With Porco Rosso being such a great source of inspiration it feels only natural to have the game also look like a Ghibli film. A large majority of the art was created from scratch, but Hartley admits having used a few asset packs to help speed up development. “I

Studios 104
article thumbnail

Develop a 3D game in 2 hours with AI? Is it possible?

Cocos

Many developers say that they can just become a UI Assembler and let GPT-4 write shaders for them. All aspects of the project, including programming, shader development, art, and music, are generated by AIGC. Shader Now we have reached the Shader part, and because there are significant differences between the Cocos Creator 3.3

AI 98
article thumbnail

Little Racer – 3D Art

The Knights of Unity

We created 4 UV sets of each car and wrote a shader that swaps them. As I mentioned before – almost every 3D object uses the same atlas texture. To change the car’s colors we don’t need a separate model or prefab. That allows us to reduce the size of the game.

Art 52