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How to Create a Game-Ready AAA asset

Logic Simplified

Even though an AK-47 was not used as an asset, I got the opportunity to test my skill and indulge in my passion. Collecting reference images I believe that before any good asset is created, its image is already imprinted in the mind. I used a Blinn Shader on the asset to spot any issues with the mesh.

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The Complete Guide To Lighting In Unreal Engine

Awesome Tuts

Unreal Engine has the most advanced lighting system out of all game engines. This tutorial is meant for beginners as well as experts in Unreal Engine. You can check out the Parasite Platformer tutorial by clicking the link below: Create A Parasite Platformer Game In Unreal Engine. Types Of Light In Unreal Engine.

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Making a Top Gun and Star Wars-inspired fan film in Unreal Engine

CG Spectrum

As the excuses he devised not to follow his passion faded, Anthony quit his full-time job to dedicate his efforts to exploring filmmaking within a game engine. I experimented with both Unity and Unreal Engine since real-time workflows seemed most practical for me as a solo artist. Building out the space station in Unreal Engine.

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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. Not only does LOD support faster rendering, it does so in a way that doesn't negatively impact the visual quality of an asset.

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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

Cocos Cyberpunk is a complete open-source TPS 3D game developed by the Cocos Engine official team to showcase the engine’s capabilities in creating heavy 3D games and to boost the community’s learning motivation. The essence of offline culling is: pre-baking scene visibility and quickly culling unseen models during rendering.

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Game Development – New Resources from GTC 21

Nvidia

Developers, engineers, artists and leaders from game studios across the world gathered virtually at this year’s virtual GTC to learn how the latest NVIDIA. Integrating RTX has never been easier – gain access through popular game engines such as Unreal Engine or through standalone SDKs.

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Cocos Creator 3.8 Community Beta is now available

Cocos

we have completed the transformation of the engine-builtin Custom Pipeline using RenderGraph. It will support the implementation of engine builtin Custom Pipeline and the default Deferred Pipeline. Download Links (Ver. 061006) Windows macOS Key Updates Custom Pipeline Integrated with Post-Processing Effects In version 3.8,

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