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Why I still use Unity

Radiator Blog

And if you're making the typical aspirational photorealistic action game, you'll probably want UE's gameplay architecture and free photoscan assets too. Being able to pinpoint bugs in the core Unreal Engine code, fix them, and submit patches to Epic is how modern software development works.

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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

[link] Will also readdressed the ability system to accommodate for various weapons’ special abilities, and fixed a bug that prevented mana from being correctly spent before setting up special attacks for both the Impaler Sword and Venom Handscythe weapons. Here's the bug in action. link] 3D Asset Design. Level Design.

Dev 52
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Everything You Need to Know About 3D Game Art Production 

iXie gaming

Rigging : It’s about building a framework of bones and controls to allow the movement of 3D objects or characters. The Role of the 3D Game Artist A 3D game artist is a specialist in charge of producing 3D game assets using programs like Autodesk Maya, Blender, or 3ds Max. Here, the game’s finishing touches are applied.

Art 52
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Pushing Unity to the Limit: How to Optimize Performance for AAA-Quality Gameplay 

iXie gaming

Systems, assets, and code paths are planned with the lowest viable target device in mind, including Xbox One S, Steam Deck, and mid-range Android hardware. Performance regressions are treated as critical bugs. Asset Optimisation That Prevents Late-Stage Rework First impressions matter. That doesnt limit ambition.

AAA 52
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The Kristala Dev Blog - Issue #18

Astral Clock Tower Studios

Will also removed the jumping ability from the game and fixed a few bugs regarding the targeting of spells—like the Earthquake spell and the Impaler's special ability. link] 3D Asset Design. We can't wait to see what else Shelly has up her metaphorical sleeve to make our existing 3D assets even more realistic and lifelike.

Dev 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

A single shot or asset will often travel through numerous artists and multiple departments before being finalized. As an asset takes shape, it must be presented in a turntable so its look can be properly inspected and approved or given notes by relevant supervisors or clients. So, where do you fit into the production pipeline?

Film 52
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The Kristala Dev Blog - Issue #22

Astral Clock Tower Studios

3D Asset Design. In our last issue, Nick had rounded out the month of August by getting started on the assets needed for our Nasahara Ruins level. Karena began working through a list of assets needed for the Nisarga clan's capital city of Nisar. Animation / Rigging. There will be rum! Stay tuned! Programming.

Dev 52