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AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

The Titan Image Demo showcased advanced techniques that can be used to solve real-world image asset creation tasks using generative AI and Amazon Bedrock. The Dynamic NPC Dialog Demo highlighted Ada, an example for building an in-game non-player character (NPC) as a generative AI application, using Unreal Engine MetaHuman by Epic Games.

AI 108
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Spotlight: Convai Reinvents Non-Playable Character Interactions

Nvidia

Whether you’re a creator, game designer, or developer, Convai enables you to quickly modify a non-playable character (NPC), from backstory and knowledge to voice and personality. Convai also developed an extension in NVIDIA Omniverse that enables users to connect their 3D character assets with intelligent conversation agents.

NPC 52
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Maximize Your Game Data Insights with the updated Game Analytics Pipeline

AWS Games

These models can be used to identify fraudulent activity in near real-time, provide player specific in-game purchase promotions, automate LiveOps through AIOps, enable dynamic NPC dialogue through generative AI, and more. Visualize business intelligence (BI) data with Amazon QuickSight.

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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

Below are two videos that showcase the throwing functionality; the first is an in-depth peel into the actual programming process within Unreal Engine 4, and the second showcases the throwing in action within the Kristala game build. link] 3D Asset Design. Here's the bug in action. Behold.the completed, eight-legged fiend! Level Design.

Dev 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

A single shot or asset will often travel through numerous artists and multiple departments before being finalized. As an asset takes shape, it must be presented in a turntable so its look can be properly inspected and approved or given notes by relevant supervisors or clients. So, where do you fit into the production pipeline?

Film 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

You'll read a lot about the work that went into making our Play build smooth and seamless in this issue of the blog, but check out this article from our friends at NoobFeed and the following video from Piercing Metal that explain a bit more about the exclusive build of Kristala we exhibited at Play NYC. In-tact and broken Amulets.

Dev 52
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A day in the life of a video game localizer

Game Global

Not only do game localizers translate in-game text, but we assist with any assets and materials that surround the release of a title. These assets might be about a game you have translated yourself, games translated by others, or titles that might not even be published in your language.