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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

We tested numerous physics plugins from the Unity Asset Store, but each fell short, being either too realistic or not flexible enough for our vision. We initially used tools like Gaia & Gena, which were great but had limitations in customizing tracks to our exact needs, such as adjusting terrain and placing racing assets effectively.

Pixel 156
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CGS Dept. Head of VFX enters KitBash3D's Mission to Minerva Challenge

CG Spectrum

Four steps to take before you start building to ensure you're set up for success. Work within the supplied KitBash3D Mission to Minerva Houdini file — all assets and associated materials are already loaded and ready to use. Organize assets into groups (e.g., Selecting a base terrain. big, small, vehicles, props, etc.).

Terrain 98
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

There are many aspects to consider when building a game. This requires a lot of knowledge, skills and time to build and integrate all the components. Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. TextMeshPro.

Asset 52
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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

How do top game studios maintain a constant flow of high-quality assets without bottlenecks? With the right strategies, game studios can accelerate asset creation, streamline workflows, and maintain artistic consistency, ensuring their live-service games remain visually compelling and player-focused. Key solutions: (i).

Art 52
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

However, building a well-optimized multiplayer game comes with several challenges which any Unity game development company worth its weight will know how to overcome. Memory leaks occur because of reference retention issues and inadequate resource disposal and temporary asset allocation that both lead to a decrease in system performance.

Games 78
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Cocos Creator v3.8.5 beta released

Cocos

Added an experimental option to automatically handle the MD5 option switch for build template files, allowing users to disable it. Fixed the error of building Bundle on HarmonyOS platform. Fixed the display name issue of sub-assets on the assets panel.

Beta 40
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V3.8.5 beta released

Cocos

Added an experimental option to automatically handle the MD5 option switch for build template files, allowing users to disable it. Fixed the error of building Bundle on HarmonyOS platform. Fixed the display name issue of sub-assets on the assets panel.

Beta 40