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Can't use Animation Clips in Marionette!

Cocos

It seems that Animation Clips that are personally created within the editor cannot be used in the graph. Whenever I try to drag and drop an Animation Clip asset into the graph, I receive a warning stating, “Only animations from models can be used in animation graph”. Is this restriction permanent?

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Can't use Animation Clips in Marionette!

Cocos

It seems that Animation Clips that are personally created within the editor cannot be used in the graph. Whenever I try to drag and drop an Animation Clip asset into the graph, I receive a warning stating, “Only animations from models can be used in animation graph”. Is this restriction permanent?

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article thumbnail

Can't use Animation Clips in Marionette!

Cocos

It seems that Animation Clips that are personally created within the editor cannot be used in the graph. Whenever I try to drag and drop an Animation Clip asset into the graph, I receive a warning stating, “Only animations from models can be used in animation graph”. Is this restriction permanent?

article thumbnail

Can't use Animation Clips in Marionette!

Cocos

It seems that Animation Clips that are personally created within the editor cannot be used in the graph. Whenever I try to drag and drop an Animation Clip asset into the graph, I receive a warning stating, “Only animations from models can be used in animation graph”. Is this restriction permanent?

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Unit Testing Games

Grumpy Gamer

Unit testing texture or asset loading can be useful, as is unit testing many other backend engine routines like memory managers, but that’s just not where most (and by that I mean 99%) of the bugs comes from. Or Delores stands in the just the right spot and she clips into the desk.

Bug 130
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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

Back in 2019, I was wasting time on Reddit and came across a short clip from a demo in r/indiegaming”, says Myllys. “I I approach painting the assets a bit like I would with traditional painting. Currently, we are in a phase where most of the art assets and the whole editor are pretty much done.

Pixel 145
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How do developers handle the removal of softlocking (I.E. the player places themselves in an inescapable position where they cannot progress in the game or backtrack to escape their situation)? Is the removal of softlocks treated the same way as glitches for developers or are they treated differently?

Ask a Game Dev

invalid asset data). #2: Maybe thats because the world geometry has put them into a perpetually-falling state so they dont have any control, or because theyve somehow clipped into a part of the level that should not be accessible. This means that theyll be trapped in the level somewhere and be unable to move.