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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

Back in 2019, I was wasting time on Reddit and came across a short clip from a demo in r/indiegaming”, says Myllys. “I So, a fantasy setting instead of everyday environments would provide the most room to be creative without being too shackled to anything too specific.” So, he wanted to be experimental and try something new. “I

Pixel 145
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Hello, dearest of friends and finest of high-fantasy enthusiasts! 3D Asset Design. As has been the case for the past couple months, 3D Asset Designer, Nick, has steadily been chipping away at the long list of models he's working on that will be used to help detail our Nasahara Ruins level.

Dev 52
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. We're so glad you're here. If this is your first time joining us, welcome to the family! and they're not wrong. Concept Art.

Dev 52
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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios. If you're a big lover of fantasy games (and we're betting you are!),

Dev 52
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The Kristala Dev Blog - Issue #36

Astral Clock Tower Studios

You're currently tuned in to the official Kristala Dev Blog, a monthly compilation of all the development done on our first game, Kristala: a Dark Fantasy ARPG created by women-owned indie game studio, Astral Clocktower Studios (hey, that's us!). The first official gameplay trailer for Dark Fantasy ARPG Kristala. Behold, friends!

Dev 52
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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

The event kicks off August 10th and runs through the 16th (that's an entire week of bashin' on baddies and getting immersed in the fantasy world of Ailur). 3D Asset Design. In the clips below, you can see the Dodge issues in action. The first clip shows a lack of forward momentum when the dodge mechanic is engaged.

Dev 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

A single shot or asset will often travel through numerous artists and multiple departments before being finalized. As an asset takes shape, it must be presented in a turntable so its look can be properly inspected and approved or given notes by relevant supervisors or clients. So, where do you fit into the production pipeline?

Film 52