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After fiddling around and running some tests, Will was able to make it so that the character can effectively roll through various environmental objects - like the barrels shown in the clip below - to destroy them. link] 3D Asset Design. Here's the bug in action. This sprint, Nick has been hard at work in the Kristala greenhouse!
3D Asset Design. This sprint, our 3D Asset Designer, Nick, continued working through the long list of models that will detail and decorate the desolate and beautiful, ruined city of Nasahara. In the clips below, you can see the Dodge issues in action. Gustav is a friendly NPC you'll encounter along your journey through Ailur.
3D Asset Design. As has been the case for the past couple months, 3D Asset Designer, Nick, has steadily been chipping away at the long list of models he's working on that will be used to help detail our Nasahara Ruins level. Last issue, we shared 3D Character Designer Bianca's progress on the model for our Nisargan forest nymph NPC.
3D Asset Design. To kick things off, Nick continued working through his list of custom assets needed for our various level areas, including the swamp villages of the Dalamase, the singed streets and charred abodes of the Nasahara, plus some additional trinkets and items meant for a few of our special NPCs.
Now that our concept art team has nearly completed the designs for all existing assets and items in the Kristala build that needed to be replaced with fresh assets, they're now able to move on to creating brand new items that don't yet have 3D counterparts. Concept Art. If you're a big lover of fantasy games (and we're betting you are!)
Once finished with the environmental concepts for the six clan capital cities, Harold then joined James in completing a few designs for items that still needed to be replaced with custom assets in the Kristala game build: Modular tunnel pieces. In-tact and broken Amulets. Check it out! 3D Modeling. Several intact and crumbling gravestones.
Now that we're so close to completing the vertical slice for Kristala, our modeling team has been able to work ahead on assets for new levels and finish up some outstanding pieces still needed to fully finetune and detail Dalamase. 3D Modeling. You'll definitely find candles like these used heavily throughout the game.
We’ll be sharing some clips from David’s recording sesh for Hiratrola—plus many more making-the-trailer goodies—over on the Kristala Patreon hub , so join us over there if you’d like to snag some exclusive Kristala content you definitely won’t find anywhere else. Another cool trailer tidbit, especially for our friends who enjoy metal music?
A single shot or asset will often travel through numerous artists and multiple departments before being finalized. As an asset takes shape, it must be presented in a turntable so its look can be properly inspected and approved or given notes by relevant supervisors or clients. So, where do you fit into the production pipeline?
3D Asset Design. This week, Cass continued chipping away at the base model for the Cathedral, adding a secret attic area that will house an important NPC you'll will meet along your journey. Stay tuned to hear more about the Cathedral and the mysterious attic NPC in future social posts and development blogs! link] Programming.
While it would be easy to simply use existing environmental pieces like rocks and trees from the Unreal Engine marketplace, it's important to us that the bulk of Kristala's assets are completely custom pieces that are created by our team. As we mentioned above, Cass wasn't the only artist on our team to create custom props this sprint.
Some players may try to guess an NPC's sexual mood based on stereotypes like muscular tops, skinny submissive twink bottoms, etc. As in Skyrim, my animations are charmingly janky, with penises occasionally clipping through eyes and noses, or even through the back of the skull entirely.
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