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Creating Your First 3D Character Animation in Unity 

iXie gaming

Provide the necessary information for your project, specify 3D animation as the chosen format, and opt to include an asset package if desired. Simplify the geometry: Optimize the 3D model by reducing the polygon count that makes up the 3D model using mesh simplification. fbx), Collada.dae, Interchange.obj, Drawing Exchange Format (.dxf),

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Optimize Vegetation Generation

Mnenad

  Side note: Watch the clip in this link if you’re not familiar or just interested in understanding the difference between CPU and GPU. Therefor I bought a product from Unity’s Asset Store called Runtime Mesh Batcher (Which seems no longer to be available). It was easy to set up and on low cost. That’s it. When

Mesh 52
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Atlas support returns to Godot 3.2

Mircosoft Game Dev

All your assets will be re-imported and added to an atlas. Region takes up more space, but allows drawing only parts of the image, clipping it, etc. This cuts a polygon around the used part and packs it, resulting in considerably more efficient packing. It also means that it can be batches.

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A comprehensive guide to in-demand roles in film and games

CG Spectrum

A single shot or asset will often travel through numerous artists and multiple departments before being finalized. As an asset takes shape, it must be presented in a turntable so its look can be properly inspected and approved or given notes by relevant supervisors or clients. So, where do you fit into the production pipeline?

Film 52