Remove Asset Remove Code Remove Tile
article thumbnail

Beyond User Acquisition: How to Win with Influencer Marketing

Deconstructor of Fun

Tactics to Improve Influencer Campaign Performance On a very fundamental level, adding QR codes to YouTube integrations is a great way to maximise tracked conversions. Gift codes and gift links are always worth testing. But one of the most impactful means to drive conversions is using custom in-game assets.

Asset 52
article thumbnail

Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

Planning out code structure was exceedingly difficult, nobody had experience with it and official documentation was sparse to say the least, according to Hermann. Keep spending extra development time to make the DOTS code work, or spend a big chunk of time switching and make it up by being more efficient later?

Dev 104
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

D20 RPG – Board

The Liquid Fire

A lot of people asked about making 2D maps and how to use different types of tiles like water vs dirt. For this lesson I created a couple of simple images to use for tile maps. This asset will be sort of abstract data, and can be “skinned” with specific tiles at a later point.

Tile 52
article thumbnail

Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

link] [link] [link] [link] [link] Prerequisites Some knowledge of code is definitely going to help here. I’ll be writing most code in Godot’s Gdscript, so familiarity with that or Python will help. In the Scene panel right-click on the Tile node and click Add Child Node. Under UV1 we need to set the scaling.

article thumbnail

Godot Tactics RPG – 02. Board Generator

The Liquid Fire

We’ll create everything we need to build our tiles and generate a board or two. Gdscript Before we get into any code, we need to take a quick look at some syntax. Now for the unfortunate news, code display on the web isn’t always straight forward. Tile Script We’ll create two folders here.

Tile 52
article thumbnail

Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

However, many of you still used these properties in code, preferring degrees to radians. So with this beta release *_degrees properties are restored for use in code and animations ( GH-70263 ). Some of the most notables feature changes in this update are: 2D: Simplify isometric tile shape polygon in TileSet to 4 vertices ( GH-70238 ).

Beta 101
article thumbnail

Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

Planning out code structure was exceedingly difficult, nobody had experience with it and official documentation was sparse to say the least”, according to Hermann. Keep spending extra development time to make the DOTS code work, or spend a big chunk of time switching and make it up by being more efficient later? “We

Dev 118