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10 Worst Video Game Glitches to Test Before Launching Your Next Game

iXie gaming

Character Clipping and Collision Glitches A video game entails characters interacting with each other. Therefore, before launching your next game, perform rigorous collision testing to ensure characters behave as they should after a collision. Thorough texture and model testing is crucial to identify and rectify such issues.

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The Invincible by Starward Industries: A stellar fusion of sci-fi literature and gaming greatness

PreMortem.Games

“Games are not about textures, assets, features or levels. In other words, a collision of the idea with the possibilities of implementation. The tools that the player uses are based on a deep analysis of things used in the 1960s and are based on Lem’s futuristic vision.” They’re about people.

Games 104
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How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Familiarize yourself with key components such as the Scene view, Inspector window, and Project window to efficiently navigate and manipulate your game assets. Use asset stores wisely Unity Asset Store offers a wide range of free and paid assets, such as 3D models, textures, sound effects, and plugins.

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Make a fully functional calculator in Unity not only for VR, Part I

DameDev.tv

I have also prepared a starter package for you, which includes meshes, textures, materials, and a prefab with an assembled calculator using these assets. Locate the Calc.prefab asset and place it into your scene. Each button in the prefab has its own material, but they all share the same CalcButtons.png texture.

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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

link] 3D Asset Design. We've shown off Bianca's progress on the tree trunk spider enemy in previous issues, and we're super pleased to be showing you the fully textured and painted fiend. Last on our list for Asset Design updates are a couple models brought to you by the newest member of the Astral Clocktower family, Shelly!

Dev 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. Many fixes to one-way collisions. One-way collisions prior to Godot 3.3

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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Some big changes since the previous beta are the promotion of object validity checks to release builds (no more "dangling pointers" release surprises), initial support for Android Play Asset Delivery , and a new ACES Fitted high quality tonemapper. Android: Add initial support for Play Asset Delivery ( GH-52526 ). Highlights.

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