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Garry's Mod removing all Nintendo content after takedown notice

GamesIndustry.biz

Facepunch Studios has received takedown notices from Nintendo and is currently in the process of removing all Garry's Mod content related to IP owned by the platform holder. The developer posted an update on Steam altering its community to the takedown notice, adding that all Nintendo-related workshop items will be removed.

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Unreal Engine Real World ArchViz Assets Bundle

Game From Scratch

GameFromScratch.com Unreal Engine Real World ArchViz Assets Bundle There is a new Humble Bundle of interest to game developers, the Evermotion Content Creators Collection: Architectural Visions bundle is a collection of real world game ready assets for Unreal Engine.

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Addendum to cut content: people find remnants of cut content in game files often enough. So/but is there any even rough estimate you could give of cut content that’s dug up versus cut stuff that could never be found?

Ask a Game Dev

The kind of games that have the least cut content are annual sports titles - they have the most stringent schedules and know exactly what they are committing to with each annual cycle, so they have significantly less wiggle room than a project with a longer schedule and bigger scope (e.g.

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Yahaha Studio facilitates user generated content with a no-code solution for game creation

PreMortem.Games

This is the era of user generated content. Players are no longer content with just playing their favorite games, they want to build their own games out of the ones that already exist. For novices with no prior game development experience, the platform offers a no-code solution together with a library of over a million 3D assets.

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3D Content Interoperability with Topology-Free Modeling

Nvidia

In addition, due to the topology creation process, 3D modeling is time consuming and has a high entry barrier for content creation. Most game engines also require multiple levels of asset detailing, which requires the use of multiple assets and leads to additional production and running costs.

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Error while remote asset bundle loading using asset manager in cocos version@3.7

Cocos

When I try to load an asset bundle using assetmanager.loadbundle in cocoscreator version3.7 Contents of the asset bundle folder I created: =>Script.ts =>Scene.scene If we remove typescript file it works fine even in the 3.7 then it works fine. and project@2.4.7: [link] Where the 3.7

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Google’s Blockchain Content Policy: Better Late than Never

Deconstructor of Fun

After a long wait, Google made its move with its latest Developers Blog post and new policies regarding blockchain-based content ! The former dedicates a separate post and policy for blockchain content while the latter just squeezes in a couple of new rules. The 8-month-long wait may seem really long.

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