Remove Asset Remove Content Remove Cutscenes
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How Drama and Fake Ads Convert To Real Profits

Deconstructor of Fun

Introduction I remember as a young product manager, working on major releases at Disney and Rovio how excited I was for the cutscenes. After release I was responsible for analyzing churn and sharing the results with the team: the cutscenes were driving users out of the game. The team poured their hearts into the work.

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So how much $ (in general) does it cost to produce a fully animated/rigged, fully voiced 1-3 minute cutscene in a game that’s in ongoing development (something like SWTOR, where they have a lot of prebuilt assets)? Like just a general low range and high range? I’m seeing a lot of people complaining about prioritizing content they want, and don’t know enough about the behind the scenes costs to properly communicate they’re being unrealistic with their complaints.

Ask a Game Dev

The cost of any content in game dev is directly proportional to how much new stuff needs to be created for that content. that might need to be created for certain specific cutscenes. that might need to be created for certain specific cutscenes. that might need to be created for certain specific cutscenes.

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Does cut content exist for video games? Not material devs save for later use in dlcs or expansions, but content that was created and for some reason didn’t make it to the final product. Idk like, a boss battle was way too long so a portion of gameplay was cut off or some footage devs felt like removing from certain cutscenes.

Ask a Game Dev

Of course cut content exists. On the latest shipped game that I worked on, I was hired for and spent months working on a significant game mode that was eventually cut. Our game mode was playable with a full game loop but the higher-ups decided it wasn't shaping up to be what they wanted for the overall game.

Content 45
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Darner's Digest, vol. 3: on the Yarn Spinner v2.0 release + a YS primer

Radiator Blog

Some games do all their cutscene scripting and even enemy AI in Yarn Spinner, because really, it's just a simple scripting language that does whatever you tell it to do. Dialogue System is an all-in-one node-based visual editor in Unity asset with ready-made samples for Mass Effect / Skyrim style dialogues.

Scripting 130
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The Future of 3D Art in Interactive Entertainment

iXie gaming

Game artists can leverage the power of 3D art to create 3D cutscenes and cinematics that deliver compelling narratives. 3D artists face several challenges, including keeping up with rapidly evolving technology, optimizing assets for performance without sacrificing quality, and meeting the high demand for content in a competitive market.

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Emerging Trends in Game Art: Real-Time Rendering, Stylized Game Art, and Beyond 

iXie gaming

This article explores the latest trends shaping the future of game art, including real-time rendering, stylized game art, AI-assisted creation, and the rising influence of user-generated content in shaping artistic directions. Struggling to balance cutting-edge visuals with performance optimization?

Art 52
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UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

One HaZ has shared his insights on the exciting developments happening within the Unreal Engine Fortnite (UEFN) platform and its potentially transformative impact on the future of gaming and content creation. “The w hole thing Fortnite has been well known for is its players can create stuff, user-generated content,” he explained.

Film 98