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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

How do top game studios maintain a constant flow of high-quality assets without bottlenecks? The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. Seasonal events and in-game monetization strategies demand an ever-expanding asset library. (ii).

Art 52
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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

But in todays cross-platform, high-expectation environment, QA is not a cost center. It is an operational asset that protects both player experience and studio reputation. Why Proactive QA Is Non-Negotiable Unitys flexibility in supporting mobile, PC, console, and XR makes early QA essential.

Art 52
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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

Unreal Engine Here’s an overview of these two dynamic mechanisms that will help you understand what they are, how they work, and the merits they offer to Android programmers: Unity It is a popular game engine renowned for its cross-platform compatibility and intuitive user interface that supports both 2D & 3D game development.

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How to decide for resource limits when developing games for pc? Like memory usage limit

Ask a Game Dev

If we're developing a cross-platform game, we aim for the best performance we can squeeze out of our lead platform. We aim the majority of our dev time for that first and then we adjust up/down for the other platforms we're building for to stay within reasonable performance specs. GHz, and so on.

PC 59
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A podcast recently talked about how some games, like Contra Operation Galuga are struggling to run on Nintendo Switch, because they developed it for higher end systems(PS5, Xbox series, PC) first then port it to Nintendo Switch. They suggested it should have been done the other way around, so every platform has a version of the game that runs perfectly(barring AAA high quality titles like God of War and Spider-Man). How true is this?

Ask a Game Dev

However, the tradeoff is that the game would look like an upscaled version of a Switch game on the higher-end platforms. The source assets like animation rigging and motions, textures, character and environment models, and so on would be built at a lower fidelity. Take a look at that game and you'll see what I mean.

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Omeda Studios swaps out ‘Predecessor’ backend in less than five months using Amazon GameLift and Pragma

AWS Games

Following the shuttering of “Paragon,” Epic Games released all “Paragon’s” assets for free use in Unreal Engine. Omeda released the first build of “Predecessor” for PC as Paid Early Access at the end of 2021, then as a free online test in April 2022. The game’s new backend debuted on March 5, 2024.

Studios 75
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Top Emerging Free Game Development Tools and Trends!

Big Games

Dimensions: This platform focuses on AI-powered 3D asset creation. Free 3D Asset Libraries Sketchfab: This vast platform hosts a staggering collection of free and paid 3D models, textures, and animations from various creators. It can even help define core loops and progression systems.