Remove Asset Remove Culling Remove UX
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Memory leaks occur because of reference retention issues and inadequate resource disposal and temporary asset allocation that both lead to a decrease in system performance. The Resources.UnloadUnusedAssets system releases unused assets to avoid memory spikes that occur when scenes change.

Games 71
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Rendering: Portal occlusion culling. Platforms: Android: Scoped storage, Play Asset Delivery, input responsiveness. Assets pipeline: Export 3D scenes as glTF. Portal occlusion culling. As well as performing occlusion culling it also provides a solution for throttling AI and processing based on proximity to the viewer.

UX 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Some big changes since the previous beta are the promotion of object validity checks to release builds (no more "dangling pointers" release surprises), initial support for Android Play Asset Delivery , and a new ACES Fitted high quality tonemapper. Android: Add initial support for Play Asset Delivery ( GH-52526 ). Highlights.

Beta 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). The main changes coming in Godot 3.4

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). The main changes coming in Godot 3.4

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). The main changes coming in Godot 3.4

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). The main changes coming in Godot 3.4

Mesh 52