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The Top 10 Popular VR Game Development Tools

Logic Simplified

This powerful software allows developers to build their 3D assets and sciences with tools for 3D animation , modeling, rendering, shading, simulation, and more. It provides an intuitive coding environment with intelligent code completion, debugging features, and syntax highlighting, whether you prefer C++, C#, or a combination of both.

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Cocos Creator 3.8.4 Desktop Build After Run Error Assets

Cocos

Did you try to check what error gives if you debug the build with visual studio community? I had a similar problem due to some dll files. I patched it up with some that works, but not sure its the proper solution. I think there may be something not working in the dll that came packaged with the engine

Build 40
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Broken Android build process

Cocos

36% 08.02.2024 12:17:25-debug: [Build Memory track]: builder:build-project-total start:315.98MB, end 312.87MB, increase: -3186.82KB 08.02.2024 12:17:25-log: Asset DB is resume! 08.02.2024 12:17:26-debug: builder:build-project-total (36377ms) 08.02.2024 12:17:26-debug: build success in 36377 ms!

Build 40
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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Unity Asset Store Unity Asset Store was launched in 2010. This feature further simplifies mobile game development by allowing developers to download or purchase various tools, assets, scripts, and plugins. Unity’s Asset Store is a great time saver. Seamless Debugging Debugging is a crucial part of mobile game development.

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Decreasing Build Loading Time for Cocos Creator Mobile-Web and Desktop-Web Builds

Cocos

Use Asset Bundles and choose the right compression mode. Uncheck debug mode in build options. Uncheck Primitives and remove the Skybox and its TextureCube in scenes, and change the Main Camera Clear Flags to SOLID_COLOR. Compress sounds to low quality (32k, mono, 22050Hz). Use the auto atlas feature in Cocos Creator 3.8

Build 52
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Can not load scene from AssetBundle (3.8.0 - 3.8.2)

Cocos

Still working correctly in debug builds though. I am experienced with Asset bundles things, though, have been using it for years, and it’s like always working correctly in cocos creator 2.4 I tried everything I can to load the scene in the bundle (web-mobile) and it never works in a Release build. are there any workaround?

Debug 52
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Best Practices for Boosting Cocos Creator's 2D Game Performance

Cocos

Asset loading: As I’ve added more assets, loading times have gotten longer. Which techniques would you suggest using to maximise asset loading speeds without sacrificing quality? I would also be interested in knowing what plugins or tools you have found very useful for debugging and performance optimisation in Cocos Creator.

Sprite 40